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*TTRPGs General
Minions: What Bugs You?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4867575" data-attributes="member: 35909"><p>I checked all but the last 3, but some bother me more than others. The automatic damage bothers me a little, but it seems like that's meant to make controllers more sweome, and removing that would hurt the already arguably weakest role more. ...How do controllers fare if you don't use minions at all in your game?</p><p></p><p>What bothers me the most of the listed choices is high levle monsters dying in one hit. On a rare super powerful critical, maybe. Everytime? Just dumb.</p><p></p><p>Also, never hurting them on a miss. the whole point of hurting on a miss powers is to...do something on a miss. Why can't the fighter auto-kill one stinking minion with reaping strike, but the wizard can kill a cluster of them with automatic damage? He spent his major action slaying a single minion, isn't that punishment enough? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>A lot of other bad things though. For example, minions swing wildly in annoyance/chalenge depending on whether the party can recognize them as such or not. It seems silly that these guys die from any attack at all and yet look "normal."</p><p></p><p>Also, that they're actually worth xp. They die so easily, more luck is involved in norml to determine how badly they'll rough up the party -- how long it takes to roll well enough ot hit thm, if you have a controller, etc...</p><p>If I ever used minions, I'd award roleplaying xp for the encounter, not a fixed amount per minion like they were legitimate kills.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4867575, member: 35909"] I checked all but the last 3, but some bother me more than others. The automatic damage bothers me a little, but it seems like that's meant to make controllers more sweome, and removing that would hurt the already arguably weakest role more. ...How do controllers fare if you don't use minions at all in your game? What bothers me the most of the listed choices is high levle monsters dying in one hit. On a rare super powerful critical, maybe. Everytime? Just dumb. Also, never hurting them on a miss. the whole point of hurting on a miss powers is to...do something on a miss. Why can't the fighter auto-kill one stinking minion with reaping strike, but the wizard can kill a cluster of them with automatic damage? He spent his major action slaying a single minion, isn't that punishment enough? :p A lot of other bad things though. For example, minions swing wildly in annoyance/chalenge depending on whether the party can recognize them as such or not. It seems silly that these guys die from any attack at all and yet look "normal." Also, that they're actually worth xp. They die so easily, more luck is involved in norml to determine how badly they'll rough up the party -- how long it takes to roll well enough ot hit thm, if you have a controller, etc... If I ever used minions, I'd award roleplaying xp for the encounter, not a fixed amount per minion like they were legitimate kills. [/QUOTE]
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