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Minions: What Bugs You?
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<blockquote data-quote="amysrevenge" data-source="post: 4868787" data-attributes="member: 61298"><p>If you follow some of Stalker0's tips in the anti-grind thread, your players will learn to go for the minions first, and then deal with the "real" enemies.</p><p></p><p>If your minions do things like bull rush, grab, and aid another/flank (on behalf of the actual damage dealers) rather than just ping for 5-6 damage, they suddenly become worthy of attention. </p><p></p><p>And they can do all of these things just as well as any "real" monster of their level, because their stats are level appropriate. That's one of the things that makes the minion mechanic work. Sure, thematically if you wanted to throw some mooks at your 19th level party you could use standard level 1 goblins, with their actual pool of 20-something hit points and their hit rolls in the +5 range, and their sub-20 defenses. But not only would the goblins always be hit on a 2 by your PCs, they would only hit on a 20 (and even then it almost certainly wouldn't be a critical) and wouldn't be able to do much of anything except stand in the way for one round. At least with minions they can still hit, and their defenses are enough that minions of an appropriate level can often stick around for a few rounds (especially if they aren't all clumped together in a way that auto-damage can nuke them all at once).</p><p></p><p>Are there some problems with auto-damage wiping out hordes of minions for very little cost? Yes. But I think that the mechanic as a whole is a good one, and just needs a tiny tweak to be just right.</p></blockquote><p></p>
[QUOTE="amysrevenge, post: 4868787, member: 61298"] If you follow some of Stalker0's tips in the anti-grind thread, your players will learn to go for the minions first, and then deal with the "real" enemies. If your minions do things like bull rush, grab, and aid another/flank (on behalf of the actual damage dealers) rather than just ping for 5-6 damage, they suddenly become worthy of attention. And they can do all of these things just as well as any "real" monster of their level, because their stats are level appropriate. That's one of the things that makes the minion mechanic work. Sure, thematically if you wanted to throw some mooks at your 19th level party you could use standard level 1 goblins, with their actual pool of 20-something hit points and their hit rolls in the +5 range, and their sub-20 defenses. But not only would the goblins always be hit on a 2 by your PCs, they would only hit on a 20 (and even then it almost certainly wouldn't be a critical) and wouldn't be able to do much of anything except stand in the way for one round. At least with minions they can still hit, and their defenses are enough that minions of an appropriate level can often stick around for a few rounds (especially if they aren't all clumped together in a way that auto-damage can nuke them all at once). Are there some problems with auto-damage wiping out hordes of minions for very little cost? Yes. But I think that the mechanic as a whole is a good one, and just needs a tiny tweak to be just right. [/QUOTE]
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