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*Pathfinder & Starfinder
Minions with 1hp - Can anyone justify this?
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<blockquote data-quote="Celtavian" data-source="post: 4383928" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p></p><p></p><p>You're looking far too literally at the minion and thinking of the 1 hp. </p><p></p><p>If you look at how they design encounters, it's just like a movie or book featuring a cinematic fighter.</p><p></p><p>You have the main big bad evil guy who is as tough or tougher than the PCs.</p><p></p><p>You have a few more powerful servants who can give the PCs a tough fight and are harder to kill.</p><p></p><p>Then you have the minions. Little guys who fall to one kick, punch, or bullet, but can occasionally land a lucky shot or do something useful during the combat.</p><p></p><p>I don't see the problem with it at lvl 1 or lvl 30 considering that everyone does less damage in this edition. You get in essence the same feel as previous editions as an epic level archmage unleashing an empowered or maximized fireball to take out the 20 lvl 10 or 20 big bad evil guys the lvl 30 Pcs must face.</p><p></p><p>Look at the old rules. A lvl 20 bad guy wouldn't have an easy time hitting PCs at lvl 30. It was just an exercise in paperwork to kill them all. They didn't really threaten the PCs or do much that could severely damage a prepared party.</p><p></p><p>4 E went in different direction. The minion is a threat, but it is also an easily eliminated threat so the DM doesn't have to keep track of 30 creatures hit points during one battle. I think it was a brilliant way to render minions that makes life much easier on the DM while still capturing the feel of a fight against a ton of somewhat dangerous creatures.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 4383928, member: 5834"] [b]re[/b] You're looking far too literally at the minion and thinking of the 1 hp. If you look at how they design encounters, it's just like a movie or book featuring a cinematic fighter. You have the main big bad evil guy who is as tough or tougher than the PCs. You have a few more powerful servants who can give the PCs a tough fight and are harder to kill. Then you have the minions. Little guys who fall to one kick, punch, or bullet, but can occasionally land a lucky shot or do something useful during the combat. I don't see the problem with it at lvl 1 or lvl 30 considering that everyone does less damage in this edition. You get in essence the same feel as previous editions as an epic level archmage unleashing an empowered or maximized fireball to take out the 20 lvl 10 or 20 big bad evil guys the lvl 30 Pcs must face. Look at the old rules. A lvl 20 bad guy wouldn't have an easy time hitting PCs at lvl 30. It was just an exercise in paperwork to kill them all. They didn't really threaten the PCs or do much that could severely damage a prepared party. 4 E went in different direction. The minion is a threat, but it is also an easily eliminated threat so the DM doesn't have to keep track of 30 creatures hit points during one battle. I think it was a brilliant way to render minions that makes life much easier on the DM while still capturing the feel of a fight against a ton of somewhat dangerous creatures. [/QUOTE]
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Minions with 1hp - Can anyone justify this?
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