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General Tabletop Discussion
*Pathfinder & Starfinder
Minions with 1hp - Can anyone justify this?
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<blockquote data-quote="AtomicPope" data-source="post: 4384129" data-attributes="member: 64790"><p>Yes, there is a trick to minions. As a DM I like using minions because they allow (as someone else pointed out) an epic fight that doesn't take an epic amount of time.</p><p> </p><p>The trick to using minions is to mix them with other monsters. Having a Soldier or Brute flanked with minions is a good strategy. Don't bunch up with other minions. The minions run interference on the Strikers, preventing flanks and charging the ranged strikers, thus increasing the life expectancy of Big Bosses. Many minions have ways to "remain sticky" but not all. I used Decrepit Skeletons to tie up Strikers this way. For their level they have good defenses and survived long enough to allow my Brutes and Artillery to be deadly. When the Big Baddies start hitting consistently because of Combat Advantage the Minions have payed for themselves.</p><p> </p><p>Minions also benefit from Leader and Controllers. Many Leaders allow allies to shift or move for free. Minions improve the quality of actions taken by important monsters through the denial of PC actions. The minion is a "positioning" monster, like pawns. Their greatest strength is defensive. They give flanks, block PC movement, they're the shock troops (this is all from the MM). Controllers can pull or push PC's but when you don't have enough monsters to tie that PC up, what good does it do? Minions are the tar pit. They improve the battlefield control of other monsters.</p><p> </p><p>So basically, play minions as pawns. They're sacrificial but not unimportant. They allow for the creation of a defensive and offensive network to mire your opponent's actions, like pawns. Trap hard, single attack hitters in a minion tar pit and prevent their movement, save the king. Use the minions to divide the party and isolate weaker PC's for elimination. Finally, use the minions because it gives Wizards something to kill <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="AtomicPope, post: 4384129, member: 64790"] Yes, there is a trick to minions. As a DM I like using minions because they allow (as someone else pointed out) an epic fight that doesn't take an epic amount of time. The trick to using minions is to mix them with other monsters. Having a Soldier or Brute flanked with minions is a good strategy. Don't bunch up with other minions. The minions run interference on the Strikers, preventing flanks and charging the ranged strikers, thus increasing the life expectancy of Big Bosses. Many minions have ways to "remain sticky" but not all. I used Decrepit Skeletons to tie up Strikers this way. For their level they have good defenses and survived long enough to allow my Brutes and Artillery to be deadly. When the Big Baddies start hitting consistently because of Combat Advantage the Minions have payed for themselves. Minions also benefit from Leader and Controllers. Many Leaders allow allies to shift or move for free. Minions improve the quality of actions taken by important monsters through the denial of PC actions. The minion is a "positioning" monster, like pawns. Their greatest strength is defensive. They give flanks, block PC movement, they're the shock troops (this is all from the MM). Controllers can pull or push PC's but when you don't have enough monsters to tie that PC up, what good does it do? Minions are the tar pit. They improve the battlefield control of other monsters. So basically, play minions as pawns. They're sacrificial but not unimportant. They allow for the creation of a defensive and offensive network to mire your opponent's actions, like pawns. Trap hard, single attack hitters in a minion tar pit and prevent their movement, save the king. Use the minions to divide the party and isolate weaker PC's for elimination. Finally, use the minions because it gives Wizards something to kill ;) [/QUOTE]
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Minions with 1hp - Can anyone justify this?
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