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General Tabletop Discussion
*Pathfinder & Starfinder
Minions with 1hp - Can anyone justify this?
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<blockquote data-quote="Goumindong" data-source="post: 4384224" data-attributes="member: 70874"><p>What do you mean "Sadly, yes"</p><p></p><p>NPC's do not need to roll when attacking NPC's. This is a roleplaying game, not a rollplaying game. Whatever happens is whatever is thematically appropriate. If you want the goblin to pick up the barkeep and move him about then that happens. Why? Because the DM said so. You only roll when determining player actions or actions against players because there needs to be some mechanic to determine whether or not its a success(because typically the DM and player will disagree on whether or not it should be). There can be no disagreement between the DM and the DM regarding what should happen when an NPC attacks an NPC.</p><p></p><p>This means you can have bar fights that are actually fun(I.E. the players take damage) without having to pretend that for some reason all the people in the bar are somehow level 8 fighters. You just stat them out as a minion really fast[a quick approximation would be one special attack, flat damage rate of something that seems reasonable like 5+1/2 level. a base attack of friendly AC -9, and base defense of friendly attack +10]. Bam, you just statted out a bar fight that might be interesting. </p><p></p><p>The point is that you are heroes. And there are some enemies that heroes just chop through in one good hit. Then there are some enemies that this does not happen to. The enemies that the Heroes chop through, the fodder, are the minions. They are statted that way because its thematically appropriate for villains to have lackeys to do their bidding. Typically lots of lackeys to do their bidding. These lackeys need to both be an interesting challenge(not too hard and not too easy), not take forever to kill, but also be numerous enough to make it feel like you are taking out the villains lackeys. Why? Because its dumb when it takes more time to get through random villain 32 than it does when getting through the villains right hand man or the villain himself. And its dumb when a villain can only rustle up a hand full of lackeys. And its dumb when a villains lackeys wipe the floor with you when you would have easily taken on the Villain himself.</p><p></p><p>Ergo, you have 1 HP monsters with reasonable attack, defense, and flat damage.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4384224, member: 70874"] What do you mean "Sadly, yes" NPC's do not need to roll when attacking NPC's. This is a roleplaying game, not a rollplaying game. Whatever happens is whatever is thematically appropriate. If you want the goblin to pick up the barkeep and move him about then that happens. Why? Because the DM said so. You only roll when determining player actions or actions against players because there needs to be some mechanic to determine whether or not its a success(because typically the DM and player will disagree on whether or not it should be). There can be no disagreement between the DM and the DM regarding what should happen when an NPC attacks an NPC. This means you can have bar fights that are actually fun(I.E. the players take damage) without having to pretend that for some reason all the people in the bar are somehow level 8 fighters. You just stat them out as a minion really fast[a quick approximation would be one special attack, flat damage rate of something that seems reasonable like 5+1/2 level. a base attack of friendly AC -9, and base defense of friendly attack +10]. Bam, you just statted out a bar fight that might be interesting. The point is that you are heroes. And there are some enemies that heroes just chop through in one good hit. Then there are some enemies that this does not happen to. The enemies that the Heroes chop through, the fodder, are the minions. They are statted that way because its thematically appropriate for villains to have lackeys to do their bidding. Typically lots of lackeys to do their bidding. These lackeys need to both be an interesting challenge(not too hard and not too easy), not take forever to kill, but also be numerous enough to make it feel like you are taking out the villains lackeys. Why? Because its dumb when it takes more time to get through random villain 32 than it does when getting through the villains right hand man or the villain himself. And its dumb when a villain can only rustle up a hand full of lackeys. And its dumb when a villains lackeys wipe the floor with you when you would have easily taken on the Villain himself. Ergo, you have 1 HP monsters with reasonable attack, defense, and flat damage. [/QUOTE]
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Minions with 1hp - Can anyone justify this?
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