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General Tabletop Discussion
*Pathfinder & Starfinder
Minions with 1hp - Can anyone justify this?
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<blockquote data-quote="ValhallaGH" data-source="post: 4384268" data-attributes="member: 41187"><p>Did you notice how well your PCs had to roll to do that?</p><p></p><p>I did when I ran that adventure. Mostly because my PCs generally took two or three attacks per minion.</p><p></p><p>Those epic minion duels I mentioned earlier are no joke. The warlock I've seen engaged in two of them got <em>hurt</em> fighting those minions. Worse, the entire party was lacking his damage output. And he wasn't rolling really bad, just 6 to 10. But it wasn't enough to hit, so that minion ties up one of our strikers for four rounds, which is about the most you could expect from a brute.</p><p></p><p>Don't get me wrong, minions are there to die. Even more than most monsters, they are meant to get killed. However, they aren't there <em>just</em> to die. They are there to provide flanking, bull rushing, opportunity attacks, and all the other benefits of having the party heavily outnumbered. Combined with a couple of non-minions, you can get some very, very, very dangerous tactics going.</p><p></p><p>Sure, their contribution is variable. So is the contribution of non-minions. Some days the dice hate your players, other times the dice hate your monsters. C'est la vie. </p><p>If you read that Tarrasque play test that was around here, in some seven rounds Big T got to attack once. Once, in seven rounds of combat, because he spent most of it stunned due to bad rolls on his saves (and clever ability use by the players). It can happen with every single monster.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 4384268, member: 41187"] Did you notice how well your PCs had to roll to do that? I did when I ran that adventure. Mostly because my PCs generally took two or three attacks per minion. Those epic minion duels I mentioned earlier are no joke. The warlock I've seen engaged in two of them got [i]hurt[/i] fighting those minions. Worse, the entire party was lacking his damage output. And he wasn't rolling really bad, just 6 to 10. But it wasn't enough to hit, so that minion ties up one of our strikers for four rounds, which is about the most you could expect from a brute. Don't get me wrong, minions are there to die. Even more than most monsters, they are meant to get killed. However, they aren't there [i]just[/i] to die. They are there to provide flanking, bull rushing, opportunity attacks, and all the other benefits of having the party heavily outnumbered. Combined with a couple of non-minions, you can get some very, very, very dangerous tactics going. Sure, their contribution is variable. So is the contribution of non-minions. Some days the dice hate your players, other times the dice hate your monsters. C'est la vie. If you read that Tarrasque play test that was around here, in some seven rounds Big T got to attack once. Once, in seven rounds of combat, because he spent most of it stunned due to bad rolls on his saves (and clever ability use by the players). It can happen with every single monster. [/QUOTE]
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Minions with 1hp - Can anyone justify this?
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