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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Minions with 1hp - Can anyone justify this?
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<blockquote data-quote="satori01" data-source="post: 4384340" data-attributes="member: 7859"><p>Perhaps I had house ruled my own "minion" style rules in 3.5 by having level appropriate monsters w/ lower CON or HP in general so they went down faster, but still had a chance to hit. Given all of the buff spells available.....it was not hard to make the Lower level mobs able to be able to hit the players.</p><p></p><p>In 4e, Minions are an interesting element. Genius almost, except for I have a hard time swallowing the concept of a 20th level minion. I know the point has been addressed regarding the concept of internal consistency and versimilitude for the rules: 3.5 has an inner logic that binds things together, 4e is more like stage work, what matters is what is on the stage and ignore the man behind the curtain.</p><p></p><p>As the man behind the curtain, I like but am baffled at the same time....as an aside 4e could never give rise to an Order of the Stick like world where the characters talk of the rules like we do of natural properties.</p><p></p><p>I like Zombie minions, I can deal with Ogre Minions at higher level......though we kinda of get back to an 1e feel of graduating from monsters as you go up, which I purposefully went away from in 3.5 (that orc might be an Barbarian/Blackguard or he could be a 1 level warrior, only the DM knows) which I think helped players treat every encounter as an individual experience.</p><p></p><p>1 thing I do not like though is the Legion Devil. In 3.5 individually they were weak, but put them in a group and the shared hit points and bonuses to hit started to acrue. Now they are less than that....which is a shame.</p></blockquote><p></p>
[QUOTE="satori01, post: 4384340, member: 7859"] Perhaps I had house ruled my own "minion" style rules in 3.5 by having level appropriate monsters w/ lower CON or HP in general so they went down faster, but still had a chance to hit. Given all of the buff spells available.....it was not hard to make the Lower level mobs able to be able to hit the players. In 4e, Minions are an interesting element. Genius almost, except for I have a hard time swallowing the concept of a 20th level minion. I know the point has been addressed regarding the concept of internal consistency and versimilitude for the rules: 3.5 has an inner logic that binds things together, 4e is more like stage work, what matters is what is on the stage and ignore the man behind the curtain. As the man behind the curtain, I like but am baffled at the same time....as an aside 4e could never give rise to an Order of the Stick like world where the characters talk of the rules like we do of natural properties. I like Zombie minions, I can deal with Ogre Minions at higher level......though we kinda of get back to an 1e feel of graduating from monsters as you go up, which I purposefully went away from in 3.5 (that orc might be an Barbarian/Blackguard or he could be a 1 level warrior, only the DM knows) which I think helped players treat every encounter as an individual experience. 1 thing I do not like though is the Legion Devil. In 3.5 individually they were weak, but put them in a group and the shared hit points and bonuses to hit started to acrue. Now they are less than that....which is a shame. [/QUOTE]
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Community
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Minions with 1hp - Can anyone justify this?
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