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General Tabletop Discussion
*Pathfinder & Starfinder
Minions with 1hp - Can anyone justify this?
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<blockquote data-quote="Starbuck_II" data-source="post: 4384401" data-attributes="member: 61375"><p>Because sometimes you want there to be more enemies and the battle still beatable. </p><p>10 enemies at level 1 is not beatable unless some are minions. TPKs happen otherwise (see multiple posts about Keep on ShadowFell module).</p><p> </p><p></p><p>Mechanically, it helps fill the battlefield while retaining the ability to affect the battle.</p><p>Minions hurt just as much if not more than the standard ones (minions rarely deal one damage so that helps; though they don't Crit it seems).</p><p>4 x 4 or 1d8 +2: 16 damage or average 6.</p><p>Trust me, four minions ganking you will hurt more.</p><p> </p><p>Realism: The Minions are just as well trainwed, but luck just isn't in the stars for them. They don't hav the divine fortune or ability to urn deadl blows into lesser ones (you do realize since 1st Edition/according to Gygax, hps are just turning deadly blows into lesser, luck, etc)</p><p> </p><p></p><p> Whoa, that would make the battle too rough.</p><p>Think about it, the only difference between a Kobold Skirmisher and Kobold Minion is hps and exp.</p><p>If you only change hp, than you have guys with same hps and different exp. That is a bad expereince waiting to happen.</p><p> </p><p>I mean, for the player you get gipted on Exp if he only changes hps. And as a DM, he might send more than he should against you.</p></blockquote><p></p>
[QUOTE="Starbuck_II, post: 4384401, member: 61375"] Because sometimes you want there to be more enemies and the battle still beatable. 10 enemies at level 1 is not beatable unless some are minions. TPKs happen otherwise (see multiple posts about Keep on ShadowFell module). Mechanically, it helps fill the battlefield while retaining the ability to affect the battle. Minions hurt just as much if not more than the standard ones (minions rarely deal one damage so that helps; though they don't Crit it seems). 4 x 4 or 1d8 +2: 16 damage or average 6. Trust me, four minions ganking you will hurt more. Realism: The Minions are just as well trainwed, but luck just isn't in the stars for them. They don't hav the divine fortune or ability to urn deadl blows into lesser ones (you do realize since 1st Edition/according to Gygax, hps are just turning deadly blows into lesser, luck, etc) Whoa, that would make the battle too rough. Think about it, the only difference between a Kobold Skirmisher and Kobold Minion is hps and exp. If you only change hp, than you have guys with same hps and different exp. That is a bad expereince waiting to happen. I mean, for the player you get gipted on Exp if he only changes hps. And as a DM, he might send more than he should against you. [/QUOTE]
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Minions with 1hp - Can anyone justify this?
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