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General Tabletop Discussion
*Pathfinder & Starfinder
Minions with 1hp - Can anyone justify this?
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<blockquote data-quote="Kingskin" data-source="post: 4384623" data-attributes="member: 68607"><p>Mooks have been pulled directly from Feng Shui, along with Blast powers (meaning magical attacks, not the specific Blast effect in 4th Ed) and broad-archetypes with minor differences between two characters of the same type.</p><p>Personally, I think they were excellent in Feng Shui; kept the DMs book-keeping down and allowed players wipe out whole rooms full of gun-toting bad guys like Chow Yun Fat on a good day.</p><p>In 4th Ed, they don't seem have been implemented as well. Basically, if your class isn't set up for killing mooks then (it seems to me) that you're wasting abilities by attacking them. I played a ranger for 3 games and found that apart from Twin Strike, none of my abilities were of any use when fighting mooks. This sucks if you find yourself under a mook-pile and with the guy you can actually work against on the other side of the room.</p></blockquote><p></p>
[QUOTE="Kingskin, post: 4384623, member: 68607"] Mooks have been pulled directly from Feng Shui, along with Blast powers (meaning magical attacks, not the specific Blast effect in 4th Ed) and broad-archetypes with minor differences between two characters of the same type. Personally, I think they were excellent in Feng Shui; kept the DMs book-keeping down and allowed players wipe out whole rooms full of gun-toting bad guys like Chow Yun Fat on a good day. In 4th Ed, they don't seem have been implemented as well. Basically, if your class isn't set up for killing mooks then (it seems to me) that you're wasting abilities by attacking them. I played a ranger for 3 games and found that apart from Twin Strike, none of my abilities were of any use when fighting mooks. This sucks if you find yourself under a mook-pile and with the guy you can actually work against on the other side of the room. [/QUOTE]
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Community
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Minions with 1hp - Can anyone justify this?
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