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General Tabletop Discussion
*Pathfinder & Starfinder
Minions with 1hp - Can anyone justify this?
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<blockquote data-quote="Switchback" data-source="post: 4385099" data-attributes="member: 69793"><p>The reason the local militia should have trouble felling minions is because the expectation is they are piddly and weaker than the PC's and could not deal out enough damage do to that in one hit.</p><p></p><p>Yet, is there a difference between when the militia does 2 damage to a minion and a level 10 character does 2 damage to a minion? Is the player really doing a blow that is 10 times stronger even though both are read as 2 damage?</p><p></p><p>This is the new concept that can be hard to wrap around sometimes. It makes the players into incredible hulks such that they couldn't crack an egg without crushing it into bits because their damage is somehow multiplied beyond the commoner to the point where the actual combat numbers that usually order the world are made fuzzy and unreliable in what they represent.</p><p></p><p>If I try to break a bottle on a stand and it has 5 HP and I do 2, I did a pathetic blow and it doesn't break right? Even at level 20. </p><p></p><p>People will say of course that happens, because minion’s HP is an abstraction. But that in turn, forces you to accept all damage in the world as an abstraction. </p><p> </p><p>Even still, that does not always save us. Because what if that 2 damage I did to both the bottle and Angel, both were splash damage from the same spell? Obviously some kind of rare and bizarre situation. But it could happen and then you would be forced to confront that 2 damage really was just 2 damage, and yet it killed this incredibly tough creature anyway.</p></blockquote><p></p>
[QUOTE="Switchback, post: 4385099, member: 69793"] The reason the local militia should have trouble felling minions is because the expectation is they are piddly and weaker than the PC's and could not deal out enough damage do to that in one hit. Yet, is there a difference between when the militia does 2 damage to a minion and a level 10 character does 2 damage to a minion? Is the player really doing a blow that is 10 times stronger even though both are read as 2 damage? This is the new concept that can be hard to wrap around sometimes. It makes the players into incredible hulks such that they couldn't crack an egg without crushing it into bits because their damage is somehow multiplied beyond the commoner to the point where the actual combat numbers that usually order the world are made fuzzy and unreliable in what they represent. If I try to break a bottle on a stand and it has 5 HP and I do 2, I did a pathetic blow and it doesn't break right? Even at level 20. People will say of course that happens, because minion’s HP is an abstraction. But that in turn, forces you to accept all damage in the world as an abstraction. Even still, that does not always save us. Because what if that 2 damage I did to both the bottle and Angel, both were splash damage from the same spell? Obviously some kind of rare and bizarre situation. But it could happen and then you would be forced to confront that 2 damage really was just 2 damage, and yet it killed this incredibly tough creature anyway. [/QUOTE]
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Minions with 1hp - Can anyone justify this?
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