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*Pathfinder & Starfinder
Minions with 1hp - Can anyone justify this?
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<blockquote data-quote="Regicide" data-source="post: 4385121" data-attributes="member: 67552"><p>You do realize hazardous terrain is an isomorphism with the house cat, right? And yes, you can say the DM can decide how NPCs interact with NPCs all you want, but you can also say the DM can tell players to not bother rolling dice because he's just going to decide everything too. It's a simulation system, the fact that it breaks down at certain points and the DM has to hand wave is the problem we're talking about, not the solution.</p><p></p><p></p><p> </p><p> Waaaait, wait, wait. You're saying on one hand lower level NPCs are useless because they'll never hit so minions fix that problem, then on the other you say they're broken when the PCs have them with their "truely optimal build". You have to pick one, it's not both, it can't be both.</p><p></p><p></p><p></p><p> AGAIN, you're going to have to pick a side here, you can't argue both. You've gone to claim that torch bearers don't break 4E, then you claim any game with companions is broken. Sorry, buzzer.</p><p></p><p> Also claiming any game with pets etc. is broken because of it pretty much is claiming most games are broken since most games support them. A clearly incorrect claim.</p><p> </p><p> I know nonsense like "exception based design" and "economy of action" sounds cool and technical and it's fun to say them, but it isn't, it's marketing. Exception based design is how EVERYTHING is designed, not just games, but every single RPG ever made has been made that way. Likewise "economy of action" is another way of saying constraint, and every system has constraints, complex ones like RPGs have lots of them. 4E has chosen actions as a constraint, some other games have, some haven't, it's not necessary for a balanced game.</p><p></p><p> Most games balance having companions by having a cost associated with them. Spending a feat when you're level 20 in 3.5E is a fairly small cost, getting a level 15 or so wizard ally from it (which you then use your epic diplomacy to make fanatically loyal) is probably not very balanced, but it has nothing to do with "economy of action." Giving druids companions was fine in 3.5E, but having one of them at level 1 being a trained war dog that is effectively as strong as level 2 creature wasn't. Again, economy of action isn't at fault there.</p></blockquote><p></p>
[QUOTE="Regicide, post: 4385121, member: 67552"] You do realize hazardous terrain is an isomorphism with the house cat, right? And yes, you can say the DM can decide how NPCs interact with NPCs all you want, but you can also say the DM can tell players to not bother rolling dice because he's just going to decide everything too. It's a simulation system, the fact that it breaks down at certain points and the DM has to hand wave is the problem we're talking about, not the solution. Waaaait, wait, wait. You're saying on one hand lower level NPCs are useless because they'll never hit so minions fix that problem, then on the other you say they're broken when the PCs have them with their "truely optimal build". You have to pick one, it's not both, it can't be both. AGAIN, you're going to have to pick a side here, you can't argue both. You've gone to claim that torch bearers don't break 4E, then you claim any game with companions is broken. Sorry, buzzer. Also claiming any game with pets etc. is broken because of it pretty much is claiming most games are broken since most games support them. A clearly incorrect claim. I know nonsense like "exception based design" and "economy of action" sounds cool and technical and it's fun to say them, but it isn't, it's marketing. Exception based design is how EVERYTHING is designed, not just games, but every single RPG ever made has been made that way. Likewise "economy of action" is another way of saying constraint, and every system has constraints, complex ones like RPGs have lots of them. 4E has chosen actions as a constraint, some other games have, some haven't, it's not necessary for a balanced game. Most games balance having companions by having a cost associated with them. Spending a feat when you're level 20 in 3.5E is a fairly small cost, getting a level 15 or so wizard ally from it (which you then use your epic diplomacy to make fanatically loyal) is probably not very balanced, but it has nothing to do with "economy of action." Giving druids companions was fine in 3.5E, but having one of them at level 1 being a trained war dog that is effectively as strong as level 2 creature wasn't. Again, economy of action isn't at fault there. [/QUOTE]
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Minions with 1hp - Can anyone justify this?
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