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General Tabletop Discussion
*Pathfinder & Starfinder
Minions with 1hp - Can anyone justify this?
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<blockquote data-quote="Switchback" data-source="post: 4385282" data-attributes="member: 69793"><p>It's an extreme example and you're probably right, since we have choices about kobolds we could use one that makes the situation less disconcerting.</p><p></p><p>I believe the stationary object + Minion combos are probably more worthwhile since concrete objects in the world have more definite governing rules.</p><p></p><p>If I am level 10, fighting Legion Hellguards (minion 11) next to a wooden cage (med size 20 HP) where one of my buddies is trapped and I want to explode it open and damage the guards at the same time, I can cast Thunderwave into the area and it might take 3 or 4 rounds to blast a darn wooden cage open, but yet the spell might be disposing 2 or 3 Hellguards every round in the process, killing them all before my friend is free. </p><p></p><p>Now back at level 1, faced with a similar situation, the Wooden Cage would take roughly the same amount of rounds to blast apart, but if normal Orc (Raiders) were the guards, there is a good chance all of them would far outlast the cage being busted apart.</p><p></p><p>It doesn't make sense here that in 10 levels my power has grown drastically in relation to how fast I can kill supposedly tougher creatures (the Hellguards) but my power has grown in tiny contrast against the wooden cage. I am maybe doing only 2 more damage per Thunderwave to the object.</p><p></p><p> When Minions are kept neatly segregated in encounters, it is easier to abstract the how’s and why’s of them. But when things get more complex, incongruence in the mechanic begins to show.</p></blockquote><p></p>
[QUOTE="Switchback, post: 4385282, member: 69793"] It's an extreme example and you're probably right, since we have choices about kobolds we could use one that makes the situation less disconcerting. I believe the stationary object + Minion combos are probably more worthwhile since concrete objects in the world have more definite governing rules. If I am level 10, fighting Legion Hellguards (minion 11) next to a wooden cage (med size 20 HP) where one of my buddies is trapped and I want to explode it open and damage the guards at the same time, I can cast Thunderwave into the area and it might take 3 or 4 rounds to blast a darn wooden cage open, but yet the spell might be disposing 2 or 3 Hellguards every round in the process, killing them all before my friend is free. Now back at level 1, faced with a similar situation, the Wooden Cage would take roughly the same amount of rounds to blast apart, but if normal Orc (Raiders) were the guards, there is a good chance all of them would far outlast the cage being busted apart. It doesn't make sense here that in 10 levels my power has grown drastically in relation to how fast I can kill supposedly tougher creatures (the Hellguards) but my power has grown in tiny contrast against the wooden cage. I am maybe doing only 2 more damage per Thunderwave to the object. When Minions are kept neatly segregated in encounters, it is easier to abstract the how’s and why’s of them. But when things get more complex, incongruence in the mechanic begins to show. [/QUOTE]
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Minions with 1hp - Can anyone justify this?
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