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General Tabletop Discussion
*Pathfinder & Starfinder
Minions with 1hp - Can anyone justify this?
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<blockquote data-quote="Hejdun" data-source="post: 4385613" data-attributes="member: 839"><p>There are a lot of abilities that automatically cause damage. Cloud of Daggers, Cleave, and Consecrated Ground just to name a few that come to mind. All of those will insta-kill most minions in one round because they do damage automatically without needing to hit and can never "miss".</p><p></p><p>Given how insanely easy it is to kill minions, why wouldn't an adventuring party hire a handful of level 1 wizards to follow them around to handle the minions they might encounter? The only real answer is "the DM wouldn't let that happen."</p><p></p><p>If you think about it, minions were created to easily give the bad guys very cheap actions, while summoned creatures and animal companions were cut to prevent the good guys from getting cheap actions. The combat system is built upon this faulty premise. That faulty premise can be exposed immediately without even trying by finding a way to give the good guys a few extra actions, and combine it with the fact that killing a minion is child's play; it's the work of a 1st level at will attack.</p><p></p><p>The way I play, I want the things I do to make sense. I want internal consistency. Level 24 minions that can be killed by any average Joe Wizard right out of Adventuring Academy without breaking a sweat breaks internal consistency. In fact it shatters it into microscopic pieces.</p><p></p><p>Heck, it doesn't even have to be a 1st level wizard. It could be 20 militia members with throwing knives. Between them they'll get about 1 critical hit a round, which will kill one minion.</p><p></p><p>I think Wizards went too far with this one. I'm OK with the idea that some monsters are very weak compared to other level appropriate monsters. But making all minions have 1 hit point is just too ridiculous.</p><p></p><p>I guess my objections can be boiled down to one question:</p><p></p><p>Why shouldn't an adventuring party hire a bunch of 1st level wizards for the express purpose of minion killing?</p><p></p><p>It's win-win, the wizards very easily gain levels and the party gets to save their actions killing actual threats, thereby vastly increasing their survivability. If a few die, Raise Dead is chump change to a high level party.</p></blockquote><p></p>
[QUOTE="Hejdun, post: 4385613, member: 839"] There are a lot of abilities that automatically cause damage. Cloud of Daggers, Cleave, and Consecrated Ground just to name a few that come to mind. All of those will insta-kill most minions in one round because they do damage automatically without needing to hit and can never "miss". Given how insanely easy it is to kill minions, why wouldn't an adventuring party hire a handful of level 1 wizards to follow them around to handle the minions they might encounter? The only real answer is "the DM wouldn't let that happen." If you think about it, minions were created to easily give the bad guys very cheap actions, while summoned creatures and animal companions were cut to prevent the good guys from getting cheap actions. The combat system is built upon this faulty premise. That faulty premise can be exposed immediately without even trying by finding a way to give the good guys a few extra actions, and combine it with the fact that killing a minion is child's play; it's the work of a 1st level at will attack. The way I play, I want the things I do to make sense. I want internal consistency. Level 24 minions that can be killed by any average Joe Wizard right out of Adventuring Academy without breaking a sweat breaks internal consistency. In fact it shatters it into microscopic pieces. Heck, it doesn't even have to be a 1st level wizard. It could be 20 militia members with throwing knives. Between them they'll get about 1 critical hit a round, which will kill one minion. I think Wizards went too far with this one. I'm OK with the idea that some monsters are very weak compared to other level appropriate monsters. But making all minions have 1 hit point is just too ridiculous. I guess my objections can be boiled down to one question: Why shouldn't an adventuring party hire a bunch of 1st level wizards for the express purpose of minion killing? It's win-win, the wizards very easily gain levels and the party gets to save their actions killing actual threats, thereby vastly increasing their survivability. If a few die, Raise Dead is chump change to a high level party. [/QUOTE]
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Minions with 1hp - Can anyone justify this?
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