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General Tabletop Discussion
*Pathfinder & Starfinder
Minions with 1hp - Can anyone justify this?
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<blockquote data-quote="Switchback" data-source="post: 4386866" data-attributes="member: 69793"><p>Do Legion Devils exist or not in your world? They have unique lore and a place in the world, so I don’t see why they wouldn’t. If they do, then minions exist outside of combat. We can use semantics and not call them 'minions' outside of player combat, we can call them weak demons or whatever, but that does not change they are real creatures in the game world. </p><p></p><p> We are not talking about a NPC situation. We are talking about a combat situation where the PC’s have decided to kill this creature that would naturally fight back if you tried to kill it. It is no different than if the PC’s caught a standard Orc or Gnoll. And just like a Orc or Gnoll, we have stats for a Legion Devil. It takes 1 hit to kill it in combat.</p><p> </p><p> I have no idea why people have such difficulty grasping this. Minions are entirely as real as any other monster. <u>The only thing abstract about them is that they have 1 HP when they encounter players in combat</u>. Otherwise they are normal monsters in every way. </p><p></p><p>At other times in the game world when Minions are not being hit by characters, they are still out there going about their lives like other monsters, performing their roles in monster society or whatever. The only difference is at these times, their hit points abstract to something more than 1, but still much less than standard creatures they may be related to. Because they are not standard creatures. They are weaker monsters. This is the reason the devs wanted to give them a low number of real value hit points. Only they did not for bookkeeping reasons. But when not interacting with players they might be expected to actually have some small low level HP for the purposes of the DM figuring out various results. </p><p></p><p>But once combat begins with players, we have rules to deal with them. And it does nothing for the game to at that point try and guess what those low value hit points would have been. It's pointless if your trying to kill that solo Legion Devil to guess that its HP may have been 25. It's not going to significantly change the encounter in any way. Same as the Kobold Minion you might have chased into the building and found 10 minutes later. It will die in one hit, for the sake of minion consistency.</p></blockquote><p></p>
[QUOTE="Switchback, post: 4386866, member: 69793"] Do Legion Devils exist or not in your world? They have unique lore and a place in the world, so I don’t see why they wouldn’t. If they do, then minions exist outside of combat. We can use semantics and not call them 'minions' outside of player combat, we can call them weak demons or whatever, but that does not change they are real creatures in the game world. We are not talking about a NPC situation. We are talking about a combat situation where the PC’s have decided to kill this creature that would naturally fight back if you tried to kill it. It is no different than if the PC’s caught a standard Orc or Gnoll. And just like a Orc or Gnoll, we have stats for a Legion Devil. It takes 1 hit to kill it in combat. I have no idea why people have such difficulty grasping this. Minions are entirely as real as any other monster. [U]The only thing abstract about them is that they have 1 HP when they encounter players in combat[/U]. Otherwise they are normal monsters in every way. At other times in the game world when Minions are not being hit by characters, they are still out there going about their lives like other monsters, performing their roles in monster society or whatever. The only difference is at these times, their hit points abstract to something more than 1, but still much less than standard creatures they may be related to. Because they are not standard creatures. They are weaker monsters. This is the reason the devs wanted to give them a low number of real value hit points. Only they did not for bookkeeping reasons. But when not interacting with players they might be expected to actually have some small low level HP for the purposes of the DM figuring out various results. But once combat begins with players, we have rules to deal with them. And it does nothing for the game to at that point try and guess what those low value hit points would have been. It's pointless if your trying to kill that solo Legion Devil to guess that its HP may have been 25. It's not going to significantly change the encounter in any way. Same as the Kobold Minion you might have chased into the building and found 10 minutes later. It will die in one hit, for the sake of minion consistency. [/QUOTE]
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Minions with 1hp - Can anyone justify this?
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