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General Tabletop Discussion
*Pathfinder & Starfinder
Minions with 1hp - Can anyone justify this?
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<blockquote data-quote="DM_Blake" data-source="post: 4387029" data-attributes="member: 57267"><p>This is probably not true.</p><p> </p><p>Looking at the real world, do you think Jack the Ripper thought it was odd how everyone he attacked with a knife died when he first ran that knife across their windpipe?</p><p> </p><p>Do you think that John Wilkes Booth was surprised when a single bullet dropped Abraham Lincoln in his tracks?</p><p> </p><p>How about the countless soldiers in countless wars all across this planet who have hit an enemy with an axe, sword, arrow, bullet, etc., and seen that enemy fall dead from that single wound?</p><p> </p><p>Was any of that odd? Unusual?</p><p> </p><p>Weapons are meant to be destructive. They are designed (most of them, anyway) to kill their target when they are imployed successfully against that target.</p><p> </p><p>Wielders of those weapons expect to see results. They expect to see their enemies fall before their attacks.</p><p> </p><p>Now, D&D provides that kind of scenario across all levels. Minions. These minions die when they get hit weapons (or other attacks like spells, etc.). This is what everyone expects to happen.</p><p> </p><p>But, sometimes, we fight something or someone and we swing our sword, fire our arrow, cast our spell, and the target ducks or dodges or twists away, causing our attack to land just a relatively harmless flesh wound that doesn't kill the target.</p><p> </p><p>These guys are represented in D&D as the non-minion monsters who have HP. Their HP represents their ability to evade the lethal intent of some of our attacks, turning what could and should be a 1-shot kill into a battle that takes many shots to bring down this difficult foe.</p><p> </p><p>That's the difference between minions and non-minions.</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 4387029, member: 57267"] This is probably not true. Looking at the real world, do you think Jack the Ripper thought it was odd how everyone he attacked with a knife died when he first ran that knife across their windpipe? Do you think that John Wilkes Booth was surprised when a single bullet dropped Abraham Lincoln in his tracks? How about the countless soldiers in countless wars all across this planet who have hit an enemy with an axe, sword, arrow, bullet, etc., and seen that enemy fall dead from that single wound? Was any of that odd? Unusual? Weapons are meant to be destructive. They are designed (most of them, anyway) to kill their target when they are imployed successfully against that target. Wielders of those weapons expect to see results. They expect to see their enemies fall before their attacks. Now, D&D provides that kind of scenario across all levels. Minions. These minions die when they get hit weapons (or other attacks like spells, etc.). This is what everyone expects to happen. But, sometimes, we fight something or someone and we swing our sword, fire our arrow, cast our spell, and the target ducks or dodges or twists away, causing our attack to land just a relatively harmless flesh wound that doesn't kill the target. These guys are represented in D&D as the non-minion monsters who have HP. Their HP represents their ability to evade the lethal intent of some of our attacks, turning what could and should be a 1-shot kill into a battle that takes many shots to bring down this difficult foe. That's the difference between minions and non-minions. [/QUOTE]
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Minions with 1hp - Can anyone justify this?
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