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General Tabletop Discussion
*Pathfinder & Starfinder
Minions with 1hp - Can anyone justify this?
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<blockquote data-quote="Switchback" data-source="post: 4387208" data-attributes="member: 69793"><p>I appreciated your take on the Seagal action. Kudos. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> But I think your idea of the thugs being low level mobs is stuck in a 3e mindset. Where you would have been right in 3e, there is no reason to use those low level thugs anymore since we have minions now. Separate unique creatures, that while having increased threat power, nonetheless have glass jaws. </p><p></p><p>It's not that Steven never got hit at all by the thugs, just when they did it, it virtually meant nothing. One broke a pool stick over his back and that is the automatic minion damage. It just makes him mad and he turns around and ends them, but those thugs were probably appropriately leveled minion's for the encounter. </p><p></p><p>I also don't think its consistent to wipe away the Vampires, Angels, and Devils and just say you will treat minions as equals of their race type when you can. If you notice, some minions have unique levels, meaning there is not even a same level standard to compare them to or confuse them with. At higher levels, the suggested MM encounters that are given rarely even mix minions with related non-minions of their race. Which is probably a good general rule at that point. </p><p></p><p>Anyway, I can see you are not likely to be persuaded, so good gaming sir.</p></blockquote><p></p>
[QUOTE="Switchback, post: 4387208, member: 69793"] I appreciated your take on the Seagal action. Kudos. :D But I think your idea of the thugs being low level mobs is stuck in a 3e mindset. Where you would have been right in 3e, there is no reason to use those low level thugs anymore since we have minions now. Separate unique creatures, that while having increased threat power, nonetheless have glass jaws. It's not that Steven never got hit at all by the thugs, just when they did it, it virtually meant nothing. One broke a pool stick over his back and that is the automatic minion damage. It just makes him mad and he turns around and ends them, but those thugs were probably appropriately leveled minion's for the encounter. I also don't think its consistent to wipe away the Vampires, Angels, and Devils and just say you will treat minions as equals of their race type when you can. If you notice, some minions have unique levels, meaning there is not even a same level standard to compare them to or confuse them with. At higher levels, the suggested MM encounters that are given rarely even mix minions with related non-minions of their race. Which is probably a good general rule at that point. Anyway, I can see you are not likely to be persuaded, so good gaming sir. [/QUOTE]
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Minions with 1hp - Can anyone justify this?
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