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Minions with 1hp - Can anyone justify this?
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<blockquote data-quote="Goumindong" data-source="post: 4387376" data-attributes="member: 70874"><p>The entire point of minions is that Segal as a high level fighter would be bored fighting low level fighters to the point that low level fighters should not even be there. He still has to try, dodge attacks et all. So they get statted as minions for the purpose of fighting Segal because otherwise its impossible for Segal to have a challenging fight with a bunch of guys</p><p></p><p>If there were level 3 or 4 fighters, Segals player would leave the table because its a bunch of boring junk. Levels, hit points, attack ratings, defenses etc etc etc are all just abstractions used to entertain the players. All of these disappear when dealing with NPCs. If the players are playing and you need mooks, you stat them as minions for the players. If you want a monster that is tough all on its own, you stat it as a solo monster. If you want a monster that is tougher than the rest, but not a lot tougher, you stat it as an elite monster.</p><p></p><p>Why do we do this? Because at the fringes of to-hit rolls the game becomes too static. Its too easy when you can't be hit and its too hard when you can't hit your enemies. So if you make an enemy hard by increasing its level to the point where it stands in for 5 enemies, it would just wallop your normal party(E.G. if you were level 5 and wanted to add a monster to fight alone you would have to go to level 14 in order to reach XP parity, if you need info on why this is bad, go ahead and get a level 5 party and have them fight a Night Hag(lvl 14 Lurker) then Young Black Dragon(Lv 5 Solo Lurker) with the same resources). As such, instead of increasing levels to make a creature harder we add a solo template and now its a challenge alone. Instead of increasing levels to make a creature a bit tougher than the normal guys we add a template.</p><p></p><p>Its the same the other way around. Instead of subtracting levels to have a bunch of guys we can use, we apply the minion template.</p><p></p><p>This way its still fun to fight the big guys and to fight the small guys.</p><p></p><p> </p><p> </p><p>Maybe Segal has multliple attack rolls in some of his encounter powers?</p><p> </p><p></p><p></p><p>That is not a house rule, that is the RAW/RAI</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4387376, member: 70874"] The entire point of minions is that Segal as a high level fighter would be bored fighting low level fighters to the point that low level fighters should not even be there. He still has to try, dodge attacks et all. So they get statted as minions for the purpose of fighting Segal because otherwise its impossible for Segal to have a challenging fight with a bunch of guys If there were level 3 or 4 fighters, Segals player would leave the table because its a bunch of boring junk. Levels, hit points, attack ratings, defenses etc etc etc are all just abstractions used to entertain the players. All of these disappear when dealing with NPCs. If the players are playing and you need mooks, you stat them as minions for the players. If you want a monster that is tough all on its own, you stat it as a solo monster. If you want a monster that is tougher than the rest, but not a lot tougher, you stat it as an elite monster. Why do we do this? Because at the fringes of to-hit rolls the game becomes too static. Its too easy when you can't be hit and its too hard when you can't hit your enemies. So if you make an enemy hard by increasing its level to the point where it stands in for 5 enemies, it would just wallop your normal party(E.G. if you were level 5 and wanted to add a monster to fight alone you would have to go to level 14 in order to reach XP parity, if you need info on why this is bad, go ahead and get a level 5 party and have them fight a Night Hag(lvl 14 Lurker) then Young Black Dragon(Lv 5 Solo Lurker) with the same resources). As such, instead of increasing levels to make a creature harder we add a solo template and now its a challenge alone. Instead of increasing levels to make a creature a bit tougher than the normal guys we add a template. Its the same the other way around. Instead of subtracting levels to have a bunch of guys we can use, we apply the minion template. This way its still fun to fight the big guys and to fight the small guys. Maybe Segal has multliple attack rolls in some of his encounter powers? That is not a house rule, that is the RAW/RAI [/QUOTE]
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Minions with 1hp - Can anyone justify this?
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