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General Tabletop Discussion
*Pathfinder & Starfinder
Minions with 1hp - Can anyone justify this?
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<blockquote data-quote="FourthBear" data-source="post: 4389102" data-attributes="member: 55846"><p>If there's going to be a problem with the abstract nature of D&D combat not taking such things into account, you're going to have a lot more problems than just the minion rules. I mean, standard combat of all types has opponents dying at zero hit points by default, unless the player specifically notes attacking to subdue or by DM fiat. As far as I know, Minions are no different than standard monsters when it comes to what happens when they hit zero hit points. Really, if you want to bring in more realistic and simulationist combat into D&D, I fear you've got a complete overhaul of the system to consider.</p></blockquote><p></p>
[QUOTE="FourthBear, post: 4389102, member: 55846"] If there's going to be a problem with the abstract nature of D&D combat not taking such things into account, you're going to have a lot more problems than just the minion rules. I mean, standard combat of all types has opponents dying at zero hit points by default, unless the player specifically notes attacking to subdue or by DM fiat. As far as I know, Minions are no different than standard monsters when it comes to what happens when they hit zero hit points. Really, if you want to bring in more realistic and simulationist combat into D&D, I fear you've got a complete overhaul of the system to consider. [/QUOTE]
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Community
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Minions with 1hp - Can anyone justify this?
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