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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Minions with 1hp - Can anyone justify this?
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<blockquote data-quote="Minigiant" data-source="post: 4389351" data-attributes="member: 63508"><p>Minions having 1 HP makes perfect sense to me.</p><p></p><p>Minions come in 3 types to me.</p><p></p><p>1) Mooks. You suck at defensive fighting.</p><p>You lack the fighting ability to defend yourself. You have to rely on your armor and powers to keep you from getting hit in the first place. But if someone swings past your armor, you lack the ability to dodge or parry it. Just because you're an orc or orge, doesn't mean you know how to parry a kensai's axe. Not everyone knows how to fight. You might be some wimp with superpowers. Level 15 powers on a level 1 body maybe. You can fly and shoot lasers but are really a loser in battle. Someone gave the street rat some epic gear. Someone took too many templates in 3.5E and walked into 4E. </p><p></p><p>2) Ninja. You rely on passive defenses.</p><p>You slaughter the weak only to die for the strong. Enter the high level mass produced warrior. You buffed up your passive defenses (AC, reflex, etc) and but never planned on someone ever beating them. But commoners have to roll a 20 to hit you so you should have killed them all by then, right? Too bad your mortal. A stab to the heart kills most people and you have a dagger in your chest. You are hard to hit but once you get hit, you go down. You're a legionnaire or soldier, 90% of the time for you it's more important to never allow a hit than it is to block those hits.</p><p></p><p>Minions either are grunts, noncombatants with superpowers, or experts with bad luck. Almost everyone dies with their brains are bashed and for one reason or other, when the good guys get a headshot, minion doesn't move.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 4389351, member: 63508"] Minions having 1 HP makes perfect sense to me. Minions come in 3 types to me. 1) Mooks. You suck at defensive fighting. You lack the fighting ability to defend yourself. You have to rely on your armor and powers to keep you from getting hit in the first place. But if someone swings past your armor, you lack the ability to dodge or parry it. Just because you're an orc or orge, doesn't mean you know how to parry a kensai's axe. Not everyone knows how to fight. You might be some wimp with superpowers. Level 15 powers on a level 1 body maybe. You can fly and shoot lasers but are really a loser in battle. Someone gave the street rat some epic gear. Someone took too many templates in 3.5E and walked into 4E. 2) Ninja. You rely on passive defenses. You slaughter the weak only to die for the strong. Enter the high level mass produced warrior. You buffed up your passive defenses (AC, reflex, etc) and but never planned on someone ever beating them. But commoners have to roll a 20 to hit you so you should have killed them all by then, right? Too bad your mortal. A stab to the heart kills most people and you have a dagger in your chest. You are hard to hit but once you get hit, you go down. You're a legionnaire or soldier, 90% of the time for you it's more important to never allow a hit than it is to block those hits. Minions either are grunts, noncombatants with superpowers, or experts with bad luck. Almost everyone dies with their brains are bashed and for one reason or other, when the good guys get a headshot, minion doesn't move. [/QUOTE]
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Community
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Minions with 1hp - Can anyone justify this?
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