Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Minions with 1hp - Can anyone justify this?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="robertliguori" data-source="post: 4391395" data-attributes="member: 47776"><p>One legion devil vs. one wizard. Let us assume that the wizard has Cloud of Daggers.</p><p></p><p>The minion attacks. The minion is incapable of slaying the wizard in one blow.</p><p></p><p>The wizard uses Cloud of Daggers. The minion's defenses are bypassed, it takes a point of damage, and auto-expires. It's not a 1-in-20 shot, it's a certainty of victory if the wizard has a particular power.</p><p></p><p></p><p>Nor is the average case getting hit by a sword and expiring immediately. Most battle-deaths were from infection or blood loss, not trauma.</p><p></p><p>Have you ever had to joint a cut of meat? Ever try to put steel (even sharp, heavy steel) through a bunch of flesh and bone? It's not easy; try it once, and you'll be much more forgiving of the possibility of failure in Coup de Grace, especially when you factor in skin, armor, and the fact that warriors are not bred for tender meat the way domestic animals are.</p><p></p><p>Of course, I am not a trained warrior, I do not have 16 Str, and I'm wielding a meat cleaver and butcher knife, not an axe or greatsword, and I certainly do not have powers available for use. Moreover, I don't practice it; I expect that even absent all these things, a training regimen (with optional montage bardic music) could greatly increase my capacity to put a weapon through flesh and bone, either on the cutting block or the battlefield.</p><p></p><p>I don't like the fact that D&D4 cannot represent me. I don't like that my choices are either hero or extra, and that there is no room for 'can take a realistic amount of abuse before expiring'. Really, if the goal was to simplify damage tracking, I'd prefer to give minions toughness saves, a la Mutants and Masterminds; the minion makes a save with DC of some constant plus damage dealt at a bonus (or penalty) according to level. If they make the save, they live, if they fail by less than 5, they're bloodied and stunned for a round, and if they fail by more than 5, they're out. You get one extra condition with two possible states (bloodied or unbloodied, with 2x bloodied equaling defeat) per minion to track.</p></blockquote><p></p>
[QUOTE="robertliguori, post: 4391395, member: 47776"] One legion devil vs. one wizard. Let us assume that the wizard has Cloud of Daggers. The minion attacks. The minion is incapable of slaying the wizard in one blow. The wizard uses Cloud of Daggers. The minion's defenses are bypassed, it takes a point of damage, and auto-expires. It's not a 1-in-20 shot, it's a certainty of victory if the wizard has a particular power. Nor is the average case getting hit by a sword and expiring immediately. Most battle-deaths were from infection or blood loss, not trauma. Have you ever had to joint a cut of meat? Ever try to put steel (even sharp, heavy steel) through a bunch of flesh and bone? It's not easy; try it once, and you'll be much more forgiving of the possibility of failure in Coup de Grace, especially when you factor in skin, armor, and the fact that warriors are not bred for tender meat the way domestic animals are. Of course, I am not a trained warrior, I do not have 16 Str, and I'm wielding a meat cleaver and butcher knife, not an axe or greatsword, and I certainly do not have powers available for use. Moreover, I don't practice it; I expect that even absent all these things, a training regimen (with optional montage bardic music) could greatly increase my capacity to put a weapon through flesh and bone, either on the cutting block or the battlefield. I don't like the fact that D&D4 cannot represent me. I don't like that my choices are either hero or extra, and that there is no room for 'can take a realistic amount of abuse before expiring'. Really, if the goal was to simplify damage tracking, I'd prefer to give minions toughness saves, a la Mutants and Masterminds; the minion makes a save with DC of some constant plus damage dealt at a bonus (or penalty) according to level. If they make the save, they live, if they fail by less than 5, they're bloodied and stunned for a round, and if they fail by more than 5, they're out. You get one extra condition with two possible states (bloodied or unbloodied, with 2x bloodied equaling defeat) per minion to track. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Minions with 1hp - Can anyone justify this?
Top