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Minions with 1hp - Can anyone justify this?
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<blockquote data-quote="robertliguori" data-source="post: 4392146" data-attributes="member: 47776"><p>The high-level team picked one of the many class-leveled NPCs out of the world and brought him along, knowing that he will quickly master the arcane secrets of enhanced blasting after dicing up a few Legion Devils.</p><p></p><p>Look, you can't have it both ways. Either we follow the book, and legion devils exist solely as challenges and not as setting elements, or they do exist as setting elements, and we need a separate adjudication method (probably the DM wings it, and problems are caused when the moral equivalent of the Cloud of Daggers is thrown at one of them and it fails in one case and works in the other).</p><p></p><p>So, if minions are not minions when interacting with house cats, then we're essentially playing two games; the combat minigame, which bears only passing resemblance to the game world, and the actual game, in which things happen according to the other system. I say that if it's important to you that minions not pop when hit with one point of damage from a no-miss source of damage, then the rules should reflect this.</p><p></p><p>Here, let's accelerate the level curve; all characters have DR equal to half their level, and all characters deal bonus damage on all attacks equal to half their level. Problem solved. We even get an increase of the all-important feeling of progress as your characters level, at the cost of under-level monsters being slightly easier and above-level monsters being slightly harder.</p></blockquote><p></p>
[QUOTE="robertliguori, post: 4392146, member: 47776"] The high-level team picked one of the many class-leveled NPCs out of the world and brought him along, knowing that he will quickly master the arcane secrets of enhanced blasting after dicing up a few Legion Devils. Look, you can't have it both ways. Either we follow the book, and legion devils exist solely as challenges and not as setting elements, or they do exist as setting elements, and we need a separate adjudication method (probably the DM wings it, and problems are caused when the moral equivalent of the Cloud of Daggers is thrown at one of them and it fails in one case and works in the other). So, if minions are not minions when interacting with house cats, then we're essentially playing two games; the combat minigame, which bears only passing resemblance to the game world, and the actual game, in which things happen according to the other system. I say that if it's important to you that minions not pop when hit with one point of damage from a no-miss source of damage, then the rules should reflect this. Here, let's accelerate the level curve; all characters have DR equal to half their level, and all characters deal bonus damage on all attacks equal to half their level. Problem solved. We even get an increase of the all-important feeling of progress as your characters level, at the cost of under-level monsters being slightly easier and above-level monsters being slightly harder. [/QUOTE]
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Minions with 1hp - Can anyone justify this?
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