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Minis and Grids, do you use them?
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<blockquote data-quote="Smart" data-source="post: 2427656" data-attributes="member: 30051"><p>Well, until a year or so ago I had never used a battlemat and miniatures.. but now they're a fixture for all combats in games our group plays. Our group didn't realize what we were missing out on. I was the exclusive GM for our group for years, and we had never used anything but dice and imagination until 3.x came out.</p><p> </p><p>My group has decided that the battlemat and minis have facilitated a smoother and less frustrating play experience. Imagination play works, but is very subjective. The GM and players must move the battlemat and minis into the shared imagination space when not using the physical accoutrements (in some form - even if it's not a "map and minis" that are imagined), and when the GM's version of the battle and one or more PC's versions don't match in that imaginary space, problems can result. We have found that the map and minis are better for us in combat. We have found that M&Ms help keep the arguments to a minimum because combat is plainly layed out in an easy to understand format in front of the players.</p><p> </p><p>This equates to a more fun experience for our group, and for me as a GM.</p></blockquote><p></p>
[QUOTE="Smart, post: 2427656, member: 30051"] Well, until a year or so ago I had never used a battlemat and miniatures.. but now they're a fixture for all combats in games our group plays. Our group didn't realize what we were missing out on. I was the exclusive GM for our group for years, and we had never used anything but dice and imagination until 3.x came out. My group has decided that the battlemat and minis have facilitated a smoother and less frustrating play experience. Imagination play works, but is very subjective. The GM and players must move the battlemat and minis into the shared imagination space when not using the physical accoutrements (in some form - even if it's not a "map and minis" that are imagined), and when the GM's version of the battle and one or more PC's versions don't match in that imaginary space, problems can result. We have found that the map and minis are better for us in combat. We have found that M&Ms help keep the arguments to a minimum because combat is plainly layed out in an easy to understand format in front of the players. This equates to a more fun experience for our group, and for me as a GM. [/QUOTE]
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