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Minis and Grids, do you use them?
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 2431879" data-attributes="member: 12388"><p>Oh I doubt that. </p><p></p><p>I mean, If you take this statement by itself it's probably right.</p><p></p><p>But within the context of this community (more precisely, those participating in this poll), I don't think that's the case.</p><p></p><p> Not that game rules <em>need</em> to be fiddly-precise before one can properly use miniatures.</p><p></p><p>The AD&D Dungeon Masters Guide devotes about a half a page (sections of pages 10 and 11, for those who have the book) to the use of miniatures in the game. It extols the benefits of using minis to help with such things as recognizing your character and visualizing their position relative to henchmen, other PCs and monsters, understanding the reason a DM might limit what a character can and can’t do, figuring out marching order, recognizing how large some monsters are relative to characters, etc…</p><p></p><p>The DMG does try to sell minis, as well as a "future" product called Dungeon Floorplans to the DM.</p><p></p><p>For all the vagaries and assumptions build into AD&D, the use of miniatures is hardly limited by such. Shoot, the DMG practically admits that the way the game's set up can leave a lot of players scratching their heads, wondering exactly what’s going on.</p><p></p><p>In my gaming experience, the use of miniatures has almost always been the next practical step to streamline play and keep things fun and enjoyable.</p><p></p><p>Maybe some have hit on the bright idea that the pewter (and lead, you never know) in minis keeps mini-users from using their imaginations…that’d explain the subtle disdain for mini-users, at the very least.</p><p></p><p>J. Grenemyer</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 2431879, member: 12388"] Oh I doubt that. I mean, If you take this statement by itself it's probably right. But within the context of this community (more precisely, those participating in this poll), I don't think that's the case. Not that game rules [I]need[/I] to be fiddly-precise before one can properly use miniatures. The AD&D Dungeon Masters Guide devotes about a half a page (sections of pages 10 and 11, for those who have the book) to the use of miniatures in the game. It extols the benefits of using minis to help with such things as recognizing your character and visualizing their position relative to henchmen, other PCs and monsters, understanding the reason a DM might limit what a character can and can’t do, figuring out marching order, recognizing how large some monsters are relative to characters, etc… The DMG does try to sell minis, as well as a "future" product called Dungeon Floorplans to the DM. For all the vagaries and assumptions build into AD&D, the use of miniatures is hardly limited by such. Shoot, the DMG practically admits that the way the game's set up can leave a lot of players scratching their heads, wondering exactly what’s going on. In my gaming experience, the use of miniatures has almost always been the next practical step to streamline play and keep things fun and enjoyable. Maybe some have hit on the bright idea that the pewter (and lead, you never know) in minis keeps mini-users from using their imaginations…that’d explain the subtle disdain for mini-users, at the very least. J. Grenemyer [/QUOTE]
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