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[Minis]Deathknell Preview 12 - Beastmaster 20
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<blockquote data-quote="Kae'Yoss" data-source="post: 2091492" data-attributes="member: 4134"><p>They would be OK I guess, if not for the damn difficult 20 restriction. They may not have a good AC, but usually decent speed, HP, attacks and damage (often with special attacks like rend), all that for between 22 and 32 points. And of course, the Dire Bear from Death Knell will be stronger than anything before. He's listed as 44 points, so I guess something like 20 damage per hit.</p><p></p><p>But the good thing is that we can now finally consider those creatures for a warband. When you have stuff out of control due to difficult rating, it has to do some stuff, like rushing the nearest enemy (which might not be in your best interest). And as a side effect, this increases the number of huge figures that are legal in CG warbands, as the fiendish tyrannusaurus is now possible for CG.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 2091492, member: 4134"] They would be OK I guess, if not for the damn difficult 20 restriction. They may not have a good AC, but usually decent speed, HP, attacks and damage (often with special attacks like rend), all that for between 22 and 32 points. And of course, the Dire Bear from Death Knell will be stronger than anything before. He's listed as 44 points, so I guess something like 20 damage per hit. But the good thing is that we can now finally consider those creatures for a warband. When you have stuff out of control due to difficult rating, it has to do some stuff, like rushing the nearest enemy (which might not be in your best interest). And as a side effect, this increases the number of huge figures that are legal in CG warbands, as the fiendish tyrannusaurus is now possible for CG. [/QUOTE]
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[Minis]Deathknell Preview 12 - Beastmaster 20
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