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<blockquote data-quote="Tony Vargas" data-source="post: 7704499" data-attributes="member: 996"><p>Well, 5e gives movement, range, and area in feet, and spells use geometric AEs. So if you want to know who gets caught in a burning hands or whatever, you need to know where everyone is in relation to the caster, where the effect is places, and line up the AE with those positions. Easy (enough) to do if the AE is simplified for use on a grid with a template (3e) or abstraction of all shapes to squares (4e), or if you adapt a shorcut like that to 5e, but potentially problematic if you're running TotM. 13A neatly solves the issue by /not/ tracking movement in feet, positioning precisely, nor areas in geometric shapes, making it work very smoothly for TotM. Movement, OAs, and the like are also designed to work with TotM in 13A, mechanically. </p><p></p><p>5e nominally 'defaults' to TotM, but it's numbers are presented as if it were meant to be used with minis, just of an unknown scale at the time of writing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>Which is fine, really, if you were used to running TSR-era D&D TotM, since it was, having recently emerged from wargaming, presented in a similar way (though it as far as assuming a scale - two in the case of 1e AD&D, at least). And 5e did make a big priority out of evoking the classic game, witch 13A-style adaptations for TotM would have been at odds with.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7704499, member: 996"] Well, 5e gives movement, range, and area in feet, and spells use geometric AEs. So if you want to know who gets caught in a burning hands or whatever, you need to know where everyone is in relation to the caster, where the effect is places, and line up the AE with those positions. Easy (enough) to do if the AE is simplified for use on a grid with a template (3e) or abstraction of all shapes to squares (4e), or if you adapt a shorcut like that to 5e, but potentially problematic if you're running TotM. 13A neatly solves the issue by /not/ tracking movement in feet, positioning precisely, nor areas in geometric shapes, making it work very smoothly for TotM. Movement, OAs, and the like are also designed to work with TotM in 13A, mechanically. 5e nominally 'defaults' to TotM, but it's numbers are presented as if it were meant to be used with minis, just of an unknown scale at the time of writing. ;) Which is fine, really, if you were used to running TSR-era D&D TotM, since it was, having recently emerged from wargaming, presented in a similar way (though it as far as assuming a scale - two in the case of 1e AD&D, at least). And 5e did make a big priority out of evoking the classic game, witch 13A-style adaptations for TotM would have been at odds with. [/QUOTE]
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