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<blockquote data-quote="JiffyPopTart" data-source="post: 5114817" data-attributes="member: 4881"><p>Battle Cry by Avalon Hill and Memoir 44 by Days of Wonder are pretty fun intro-to-wargaming choices.</p><p></p><p>They both use the same basic rules system as follows...</p><p></p><p>1. The board is a blank board filled with blank hexes. You build the map using tiles to fill the hexes (for example a tile might have a building on it which makes the hex a building hex). You can have infinitely different boards as long as you have enough tiles to build what you want.</p><p></p><p>2. Units are plastic pieces, not counters. A unit of cavalry might consist of 3 horse pieces. If that unit gets hit it loses a horse piece, until the last piece is gone which destroys the unit.</p><p></p><p>3. You have a hand of some cards that all represent orders to take on your turn (for example "Move two units on the right flank"). On your turn you draw a card and play a card.</p><p></p><p>4. Combat is done by rolling special 6 sided die, which can result in destroying one or more pieces in a unit, or making the unit retreat.</p><p></p><p>The main difference between the two games is that Memoir 44 is set in WWII and has a lot of expansions whereas BattleCry is set in the Civil War and is a standalone game.</p><p></p><p>DS</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 5114817, member: 4881"] Battle Cry by Avalon Hill and Memoir 44 by Days of Wonder are pretty fun intro-to-wargaming choices. They both use the same basic rules system as follows... 1. The board is a blank board filled with blank hexes. You build the map using tiles to fill the hexes (for example a tile might have a building on it which makes the hex a building hex). You can have infinitely different boards as long as you have enough tiles to build what you want. 2. Units are plastic pieces, not counters. A unit of cavalry might consist of 3 horse pieces. If that unit gets hit it loses a horse piece, until the last piece is gone which destroys the unit. 3. You have a hand of some cards that all represent orders to take on your turn (for example "Move two units on the right flank"). On your turn you draw a card and play a card. 4. Combat is done by rolling special 6 sided die, which can result in destroying one or more pieces in a unit, or making the unit retreat. The main difference between the two games is that Memoir 44 is set in WWII and has a lot of expansions whereas BattleCry is set in the Civil War and is a standalone game. DS [/QUOTE]
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