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<blockquote data-quote="MerricB" data-source="post: 5115137" data-attributes="member: 3586"><p>There are a few different strands of wargaming.</p><p></p><p><strong>Miniature Wargaming</strong> is best typified by games such as Warhammer and Warhammer 40K. These games use plastic and metal miniatures to fight out the battles. WH and WH40K are probably the two most popular miniature wargames currently available, and there are many places around you can play them. They are also moderately expensive to get into. There are other miniature wargames out there that deal with other genres or eras - Napoleonics and World War II for example - but they don't have the same market penetration.</p><p></p><p>I do not play Miniature Wargames, although I have several friends that do.</p><p></p><p>I'm far more involved with playing games that don't use miniatures - such as Combat Commander, Advanced Squad Leader, Conflict of Heroes - or that use miniatures in a very rudimentary way such as Memoir '44. </p><p></p><p>The games I play regularly:</p><p></p><p><strong>Combat Commander: Europe</strong> - WW2. Cardboard counters represents squads, leaders and weapons; played on paper hex-maps with the terrain; uses a deck of special cards to initiate orders, resolve combat and trigger special events.</p><p></p><p><strong>Advanced Squad Leader</strong> - WW2. Similar to CC:E, cardboard counters represent squads, weapons, leaders, tanks, guns. Handles almost any squad-based action of WW2 and has a lot of support. Uses dice to resolve combat and special events. Lots of rules. (Very complex; not recommended for beginners).</p><p></p><p><strong>Memoir '44</strong> - WW2. Plastic miniatures represent units, with the number of miniatures representing the "hit points" of the units. Played on a board overlaid with terrain hexes, using special cards to determine which units you can activate, and special dice to resolve combat. (Simple, very easily approached).</p><p></p><p><strong>SPQR</strong> - Roman Republic. Cardboard counters represent the troops; you use a hex-overlaid mapsheet for the terrain. Use a d10 to resolve combat. (Moderate complexity).</p><p></p><p><strong>Command and Colours: Ancients</strong> - Ancient Greek and Roman battles, using a similar system to Memoir '44 - although slightly more complicated. Instead of miniatures, uses wooden blocks with stickers for units.</p><p></p><p>There are a lot more of these games that I play (if not regularly) and there are others that are good for beginners, but I suspect you're primarily interested in miniature wargaming and I don't know much about the field. </p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5115137, member: 3586"] There are a few different strands of wargaming. [b]Miniature Wargaming[/b] is best typified by games such as Warhammer and Warhammer 40K. These games use plastic and metal miniatures to fight out the battles. WH and WH40K are probably the two most popular miniature wargames currently available, and there are many places around you can play them. They are also moderately expensive to get into. There are other miniature wargames out there that deal with other genres or eras - Napoleonics and World War II for example - but they don't have the same market penetration. I do not play Miniature Wargames, although I have several friends that do. I'm far more involved with playing games that don't use miniatures - such as Combat Commander, Advanced Squad Leader, Conflict of Heroes - or that use miniatures in a very rudimentary way such as Memoir '44. The games I play regularly: [b]Combat Commander: Europe[/b] - WW2. Cardboard counters represents squads, leaders and weapons; played on paper hex-maps with the terrain; uses a deck of special cards to initiate orders, resolve combat and trigger special events. [b]Advanced Squad Leader[/b] - WW2. Similar to CC:E, cardboard counters represent squads, weapons, leaders, tanks, guns. Handles almost any squad-based action of WW2 and has a lot of support. Uses dice to resolve combat and special events. Lots of rules. (Very complex; not recommended for beginners). [b]Memoir '44[/b] - WW2. Plastic miniatures represent units, with the number of miniatures representing the "hit points" of the units. Played on a board overlaid with terrain hexes, using special cards to determine which units you can activate, and special dice to resolve combat. (Simple, very easily approached). [b]SPQR[/b] - Roman Republic. Cardboard counters represent the troops; you use a hex-overlaid mapsheet for the terrain. Use a d10 to resolve combat. (Moderate complexity). [b]Command and Colours: Ancients[/b] - Ancient Greek and Roman battles, using a similar system to Memoir '44 - although slightly more complicated. Instead of miniatures, uses wooden blocks with stickers for units. There are a lot more of these games that I play (if not regularly) and there are others that are good for beginners, but I suspect you're primarily interested in miniature wargaming and I don't know much about the field. Cheers! [/QUOTE]
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