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Minor 5th Edition Updates for Monday, 16 January, 2012
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<blockquote data-quote="broghammerj" data-source="post: 5781317" data-attributes="member: 1869"><p>I take this as directed at my comments above. I agree that you can pull this off in combat design..sort of. How do you handle all the other effects from the amped up 4E characters on the low complex guy? I haven't played a ton of 4E but for the few sessions it was pretty clear people were shifting squares, applying modifiers to other players, etc. Pretty soon your knight is rolled up into a pretty heavy 4E game. I get that his character is easy to create and easy to run, but the environment he is playing is is vastly different than a basic or rules lite version of DnD.</p><p></p><p>My other issue is skill checks and out of combat scenarios. IMO it has been downplayed in 4E and one of the reasons some people including myself don't care for 4E. Take the 3E complexity of skills, feats, etc compared to some of the 1E characters which really don't even have a mechanism to resolve certain skill checks and merge them in a game. Could get hard to adjudicate for a DM.</p><p></p><p>I am just sort of rambling here and not trying to argue with you. Just putting the scope of the project in perspective which seems a bit massive to me. Not saying it's good or bad but if they can make these very divergent playstyles peacefully coexist than it should be truly spectacular version of DnD.</p></blockquote><p></p>
[QUOTE="broghammerj, post: 5781317, member: 1869"] I take this as directed at my comments above. I agree that you can pull this off in combat design..sort of. How do you handle all the other effects from the amped up 4E characters on the low complex guy? I haven't played a ton of 4E but for the few sessions it was pretty clear people were shifting squares, applying modifiers to other players, etc. Pretty soon your knight is rolled up into a pretty heavy 4E game. I get that his character is easy to create and easy to run, but the environment he is playing is is vastly different than a basic or rules lite version of DnD. My other issue is skill checks and out of combat scenarios. IMO it has been downplayed in 4E and one of the reasons some people including myself don't care for 4E. Take the 3E complexity of skills, feats, etc compared to some of the 1E characters which really don't even have a mechanism to resolve certain skill checks and merge them in a game. Could get hard to adjudicate for a DM. I am just sort of rambling here and not trying to argue with you. Just putting the scope of the project in perspective which seems a bit massive to me. Not saying it's good or bad but if they can make these very divergent playstyles peacefully coexist than it should be truly spectacular version of DnD. [/QUOTE]
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