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Minor 5th Edition Updates for Monday, 16 January, 2012
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<blockquote data-quote="Agamon" data-source="post: 5782541" data-attributes="member: 184"><p>Some people like to have options sitting in front of them in concrete, well-explained form. Some people see that as fiddly, or even limiting if the game implies that the options set in front of you are your only ones.</p><p></p><p>The complex guy has limitless options, too. But it can be tough to think outside the box when you have so many options sitting there right in front of you.</p><p></p><p>o/AD&D, DMs had to come up with ways to facilitate outside thinking. 3e quantified the rules so much, the default GMing style seemed to become, "if there's no rule for it, you can't do it." 4e allowed outside thinking, but IME, players had trouble looking past the numerous powers to other options.</p><p></p><p>Giving some players the options in front of them and others the ability to imagine their own is all this is about.</p></blockquote><p></p>
[QUOTE="Agamon, post: 5782541, member: 184"] Some people like to have options sitting in front of them in concrete, well-explained form. Some people see that as fiddly, or even limiting if the game implies that the options set in front of you are your only ones. The complex guy has limitless options, too. But it can be tough to think outside the box when you have so many options sitting there right in front of you. o/AD&D, DMs had to come up with ways to facilitate outside thinking. 3e quantified the rules so much, the default GMing style seemed to become, "if there's no rule for it, you can't do it." 4e allowed outside thinking, but IME, players had trouble looking past the numerous powers to other options. Giving some players the options in front of them and others the ability to imagine their own is all this is about. [/QUOTE]
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