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Minor Action to Boost other Action/Power
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<blockquote data-quote="Goonalan" data-source="post: 5526996" data-attributes="member: 16069"><p>Here's the example-</p><p></p><p>Wizard rolls for attack- needs 15 to hit, states and describes action which involves using his Arcana skill to boost the attack in some way- see the players description.</p><p></p><p>I only allow the PCs to do this if they describe what they are doing, and they can't keep using the same skill (or description) every round.</p><p></p><p>Results- </p><p>rolls 1-13- nothing happens Minor action wasted.</p><p>rolls 14- Roll 2nd D20 Arcana successful check (use same stat where possible- so DC15) and he turns a miss in to a hit [PC very happy]. Failure= miss still [but tension added].</p><p>rolls 15+ Roll 2nd D20 Arcana successful check and extra damage added, or some other effect. Miss and normal damage done.</p><p></p><p>The good stuff comes when you get a '20' and a '20' I suppose- we've not had it happen yet.</p><p></p><p>If you like you can also roll the skill check if the player rolls a '1' on the To Hit.</p><p></p><p>We've had some good ones so far, a Fighter yelling 'Owlbear' and looking behind the guy he was attacking (Bluff check)- this happened in a manor house, how the Owlbear would have got there...</p><p></p><p>A Wizard making threats using his Intimidate check.</p><p></p><p>Basically each of my players has a list of their best skills now, first round they start at the top of the list and work their way down- trying to find some way to employ the other skills they are effective with- or else they just go for it, it's free afterall.</p><p></p><p>It also helps a little with the players describing the action, they tend to have something else to think about, so it's not just 'I run up there and bash him with my hammer', it changes to (with added Insight check), 'I run up there, eyes locked on the Goblin watching his every move, trying to predict the best place to deliver my hammer blow- like where the little bastard's head will be."</p><p></p><p>If anything it turns misses in to hits, and hits in to hits that do a little more damage.</p><p></p><p>I need a few more games with it but I think its making for a slightly quicker combat.</p><p></p><p>Cheers PDR</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5526996, member: 16069"] Here's the example- Wizard rolls for attack- needs 15 to hit, states and describes action which involves using his Arcana skill to boost the attack in some way- see the players description. I only allow the PCs to do this if they describe what they are doing, and they can't keep using the same skill (or description) every round. Results- rolls 1-13- nothing happens Minor action wasted. rolls 14- Roll 2nd D20 Arcana successful check (use same stat where possible- so DC15) and he turns a miss in to a hit [PC very happy]. Failure= miss still [but tension added]. rolls 15+ Roll 2nd D20 Arcana successful check and extra damage added, or some other effect. Miss and normal damage done. The good stuff comes when you get a '20' and a '20' I suppose- we've not had it happen yet. If you like you can also roll the skill check if the player rolls a '1' on the To Hit. We've had some good ones so far, a Fighter yelling 'Owlbear' and looking behind the guy he was attacking (Bluff check)- this happened in a manor house, how the Owlbear would have got there... A Wizard making threats using his Intimidate check. Basically each of my players has a list of their best skills now, first round they start at the top of the list and work their way down- trying to find some way to employ the other skills they are effective with- or else they just go for it, it's free afterall. It also helps a little with the players describing the action, they tend to have something else to think about, so it's not just 'I run up there and bash him with my hammer', it changes to (with added Insight check), 'I run up there, eyes locked on the Goblin watching his every move, trying to predict the best place to deliver my hammer blow- like where the little bastard's head will be." If anything it turns misses in to hits, and hits in to hits that do a little more damage. I need a few more games with it but I think its making for a slightly quicker combat. Cheers PDR [/QUOTE]
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