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<blockquote data-quote="Dausuul" data-source="post: 6306777" data-attributes="member: 58197"><p>At least going off the last public playtest, there is no such thing as a minor action in 5E. You get one action on your turn, one reaction outside your turn, and that's it. (Movement is not considered a distinct action. You can move any time on your turn, as often as you like; but your total movement for the turn can't exceed your speed.)</p><p></p><p>I consider this a very good thing. The profusion of action types in 4E got to be a real drag on combat, as players looked for ways to optimize their action usage--how can I get the most use out of my standard, move, minor, and immediate actions? It was also one more hurdle for newbies trying to grok the combat rules.</p><p></p><p>For the most part, 5E requires you to use an action to do anything important. Potions require an action to consume. I'm okay with that. It means that potion use in the heat of battle will be relatively rare, but so what? The one area where the 5E system gets a little kludgy is swift spells; I wish they'd found a way to avoid having those, since they are essentially minor actions brought in through the back door. It sets a bad precedent. But otherwise, the new action economy is admirably clean and tight. If something doesn't require an action, then you just do it and don't worry about it.</p><p></p><p>Likewise, I wouldn't want to see 5E start using a combatant's movement budget for things other than movement. Keep it simple.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6306777, member: 58197"] At least going off the last public playtest, there is no such thing as a minor action in 5E. You get one action on your turn, one reaction outside your turn, and that's it. (Movement is not considered a distinct action. You can move any time on your turn, as often as you like; but your total movement for the turn can't exceed your speed.) I consider this a very good thing. The profusion of action types in 4E got to be a real drag on combat, as players looked for ways to optimize their action usage--how can I get the most use out of my standard, move, minor, and immediate actions? It was also one more hurdle for newbies trying to grok the combat rules. For the most part, 5E requires you to use an action to do anything important. Potions require an action to consume. I'm okay with that. It means that potion use in the heat of battle will be relatively rare, but so what? The one area where the 5E system gets a little kludgy is swift spells; I wish they'd found a way to avoid having those, since they are essentially minor actions brought in through the back door. It sets a bad precedent. But otherwise, the new action economy is admirably clean and tight. If something doesn't require an action, then you just do it and don't worry about it. Likewise, I wouldn't want to see 5E start using a combatant's movement budget for things other than movement. Keep it simple. [/QUOTE]
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