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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
minor advantage/disadvantage
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<blockquote data-quote="Faolyn" data-source="post: 8226682" data-attributes="member: 6915329"><p>This seems a whole lot more complicated and it puts a lot of work on the DM to decide when it happens. Especially if you include something that has "three steps of metamagic," which would be a completely <em>new </em>system to learn as well. </p><p></p><p><em>Guidance, bless, </em>and similar effects are magical and should give you an actual bonus (an actual additional d4), not just make your bonus <em>potentially </em>larger (rolling 2d4 has a minimum of +2; roll a d8 has a minimum of +1).</p><p></p><p>You also reduced advantage/disadvantage to just another step on this ladder, rather than the full second d20 it currently is. Don't forget LU is supposed to be backwards compatible, meaning that advantage/disadvantage needs to remain as is.</p><p></p><p>Also, LU has completely done away with the standard Expertise/doubling of proficiency bonus that Rogues and Bards get and some other things grant. The expertise die is a replacement for that. So not having it as a matter of course automatically takes away from some PCs.</p><p></p><p>As it currently is, it's pretty simple. Expertise gets you +1d4. If you get another expertise die in the same thing, it becomes +1d6. If you get a third, it becomes +1d8. And that's it. It's more granular than the binary advantage/disadvantage, but not so granular it becomes, well, Pathfinder-esque. <em>And </em>you can have expertise and ad/disad at the same time--just like you could have ad/disad with a skill you got to use double your proficiency bonus in, in o5e.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8226682, member: 6915329"] This seems a whole lot more complicated and it puts a lot of work on the DM to decide when it happens. Especially if you include something that has "three steps of metamagic," which would be a completely [I]new [/I]system to learn as well. [I]Guidance, bless, [/I]and similar effects are magical and should give you an actual bonus (an actual additional d4), not just make your bonus [I]potentially [/I]larger (rolling 2d4 has a minimum of +2; roll a d8 has a minimum of +1). You also reduced advantage/disadvantage to just another step on this ladder, rather than the full second d20 it currently is. Don't forget LU is supposed to be backwards compatible, meaning that advantage/disadvantage needs to remain as is. Also, LU has completely done away with the standard Expertise/doubling of proficiency bonus that Rogues and Bards get and some other things grant. The expertise die is a replacement for that. So not having it as a matter of course automatically takes away from some PCs. As it currently is, it's pretty simple. Expertise gets you +1d4. If you get another expertise die in the same thing, it becomes +1d6. If you get a third, it becomes +1d8. And that's it. It's more granular than the binary advantage/disadvantage, but not so granular it becomes, well, Pathfinder-esque. [I]And [/I]you can have expertise and ad/disad at the same time--just like you could have ad/disad with a skill you got to use double your proficiency bonus in, in o5e. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
minor advantage/disadvantage
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