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General Tabletop Discussion
*Pathfinder & Starfinder
Minor armor changes.
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<blockquote data-quote="comrade raoul" data-source="post: 1078193" data-attributes="member: 554"><p>The nice thing about this system is that I think it balances armors pretty effectively: you get a very clear, progressive tradeoff of cost and mobility for protection. Consider the ideal light, medium, and heavy armors, including mithril as a possibility:</p><p></p><p><u>Light armor</u></p><p>- <em>Mithril chain shirt:</em> Armor bonus +4, max Dex +6, armor check 0, spell failure 10%. Cost 1,100 gp.</p><p>- <em>Mithril chainmail:</em> Armor bonus +6, max Dex +4, armor check -2, spell failure 20%. Cost 4,150 gp.</p><p>- <em>Mithril breastplate:</em> Armor bonus +5, max Dex +5, armor check -1, spell failure 15%. Cost 4,200 gp.</p><p></p><p><u>Medium armor</u></p><p>- <em>Masterwork dragonscale armor:</em> Armor bonus +7, max Dex +4, armor check -2, spell failure 20%. Cost 4,300 gp.</p><p>- <em>Mithril full plate:</em> Armor bonus +8, max Dex +3, armor check -3, spell failure 25%, DR 1/-. Cost 10,500 gp.</p><p></p><p><u>Heavy armor</u></p><p>- <em>Mithril greater plate:</em> Armor bonus +10, max Dex +2, armor check -6, spell failure 40%, DR 1/-. Cost 12,000 gp.</p><p></p><p>Note that now, the best light armor gives a combined armor and Dexterity AC bonus (assuming optimal Dex) of +10, medium armor has a combined bonus of +11, and heavy armor has a combined bonus of +12 -- even at high levels, you trade mobility for defense. Within those values, there are significant price differences depending on the amount of Dexterity required for optimal protection, and (for medium armor), for the additional possibility of DR. The result is that high-level armor choices should be more interesting than under the standard rules.</p></blockquote><p></p>
[QUOTE="comrade raoul, post: 1078193, member: 554"] The nice thing about this system is that I think it balances armors pretty effectively: you get a very clear, progressive tradeoff of cost and mobility for protection. Consider the ideal light, medium, and heavy armors, including mithril as a possibility: [u]Light armor[/u] - [i]Mithril chain shirt:[/i] Armor bonus +4, max Dex +6, armor check 0, spell failure 10%. Cost 1,100 gp. - [i]Mithril chainmail:[/i] Armor bonus +6, max Dex +4, armor check -2, spell failure 20%. Cost 4,150 gp. - [i]Mithril breastplate:[/i] Armor bonus +5, max Dex +5, armor check -1, spell failure 15%. Cost 4,200 gp. [u]Medium armor[/u] - [i]Masterwork dragonscale armor:[/i] Armor bonus +7, max Dex +4, armor check -2, spell failure 20%. Cost 4,300 gp. - [i]Mithril full plate:[/i] Armor bonus +8, max Dex +3, armor check -3, spell failure 25%, DR 1/-. Cost 10,500 gp. [u]Heavy armor[/u] - [i]Mithril greater plate:[/i] Armor bonus +10, max Dex +2, armor check -6, spell failure 40%, DR 1/-. Cost 12,000 gp. Note that now, the best light armor gives a combined armor and Dexterity AC bonus (assuming optimal Dex) of +10, medium armor has a combined bonus of +11, and heavy armor has a combined bonus of +12 -- even at high levels, you trade mobility for defense. Within those values, there are significant price differences depending on the amount of Dexterity required for optimal protection, and (for medium armor), for the additional possibility of DR. The result is that high-level armor choices should be more interesting than under the standard rules. [/QUOTE]
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