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General Tabletop Discussion
*Pathfinder & Starfinder
Minor Change: Magic Missile
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<blockquote data-quote="keterys" data-source="post: 4872581" data-attributes="member: 43019"><p>At one point I actually tinkered with a version of the wizard that got to choose whether to get magic missile or mage hand as an at-will, with magic missile being a minor action 1 damage and mage hand minor action slide 1 (both 1/round) and it being a distinctive feature of being a wizard...</p><p></p><p>But, eventually I decided my ideas are just a little too far afield, even if it does still upset me that wizards don't have controller class features (like strikers, defenders, leaders, do). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Adding an extra at-will to wizards is good, but I'd rather it was one that actually had a control aspect, any control aspect, and magic missile really doesn't do that for me.</p></blockquote><p></p>
[QUOTE="keterys, post: 4872581, member: 43019"] At one point I actually tinkered with a version of the wizard that got to choose whether to get magic missile or mage hand as an at-will, with magic missile being a minor action 1 damage and mage hand minor action slide 1 (both 1/round) and it being a distinctive feature of being a wizard... But, eventually I decided my ideas are just a little too far afield, even if it does still upset me that wizards don't have controller class features (like strikers, defenders, leaders, do). :) Adding an extra at-will to wizards is good, but I'd rather it was one that actually had a control aspect, any control aspect, and magic missile really doesn't do that for me. [/QUOTE]
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Minor Change: Magic Missile
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