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General Tabletop Discussion
*Pathfinder & Starfinder
Minor changes to make the rules simulate Super Heroes (now with 50% more Thor!)
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<blockquote data-quote="keterys" data-source="post: 4955060" data-attributes="member: 43019"><p>Actually, minions are extremely superhero-y as just dropping, aren't they?</p><p></p><p>I think doubling forced movement would be decent (though possibly still too much), but tripling sounds too much. Remember you don't want to make forced movement negate the ability to move back and charge, for instance. Though critical hits having _forced_ pushes on them could be good... whether you want to or not, they go flying, kinda thing.</p><p></p><p>The PC subdual monster lethal thing seems fairly meaningless to me, but I do think many enemies would have a second wind effect that triggers when you drop them the first time, perhaps even a round later. Like 'is smashed away into a building and it collapses on them' and a round or two later they struggle out, bloodied but a power recharged or two.</p></blockquote><p></p>
[QUOTE="keterys, post: 4955060, member: 43019"] Actually, minions are extremely superhero-y as just dropping, aren't they? I think doubling forced movement would be decent (though possibly still too much), but tripling sounds too much. Remember you don't want to make forced movement negate the ability to move back and charge, for instance. Though critical hits having _forced_ pushes on them could be good... whether you want to or not, they go flying, kinda thing. The PC subdual monster lethal thing seems fairly meaningless to me, but I do think many enemies would have a second wind effect that triggers when you drop them the first time, perhaps even a round later. Like 'is smashed away into a building and it collapses on them' and a round or two later they struggle out, bloodied but a power recharged or two. [/QUOTE]
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Minor changes to make the rules simulate Super Heroes (now with 50% more Thor!)
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