Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Minor fixes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shadowlord" data-source="post: 765207" data-attributes="member: 10445"><p>Although d20 modern seems a very good RPG and I consider it an improvement compared to D&D, there are some things that totally evade my comprehension. I especially appreciate how they worked out the skills, what they did to classes, and in general showed us what options there are beyond combat, but they failed to develop guns decently.</p><p></p><p>Shotguns for ex have all the restrictions they need (short range, non-automatic, damage decreased with range...) but it seems they forgot to add the benefit(s). Other guns (longarms) either have fully automatic modes, or have better range and inflict more damage. Therefore, shouldn’t shotguns inflict an extra damage die in the first increment or something (-1 dam/incr) or even an extra die in all increments with -2 dam/incr ? I favor the first idea, leaving the second as a special shell/bullet option.</p><p></p><p>The heavy guns need an Exotic feat but the M-60 for instance doesn’t deal more damage than the smaller M-16. Shouldn’t those HEAVY guns inflict HEAVY damage accordingly? Like an extra damage die (3d8). Eventually it costs you a feat so it remains balanced. </p><p></p><p>This counts for all guns; shouldn’t there be a different feat for Handguns and Longarms? D&D did a great job with Simple, Martial and Exotic weapons, but modern puts everything into one single collumn, trying to keep balance by assigning almost identical stats to all guns. </p><p></p><p>Second topic: armor. Armor hasn’t been very desirable in D&D (especially heavy with all its restrictions), but it becomes even worse in modern with class bonus to Def and no free armor feats. In fact, why would you even wanna go through all this effort? Armor has become pretty obsolete (which isn’t very unrealistic on modern Earth but lets not forget this game is meant as a standard for many different settings, some that would emhasize protection. Plus it's still a GAME). </p><p>I’m not in favor of DR and VP/WP but I came up with a simple idea that isn’t unlike DR and would work perfectly in modern. -> Armor increases the massive damage treshold (on top of the other benefits), similar to the Imp Mas Dam Tres feat, based on type (if you’re proficient). Light +0; medium +2; heavy +4. </p><p></p><p>For all the things they show us what’s possible outside combat, it seems XP can only be gained through fighting. Where’s the RP& Story Awards ?? In D&D I always used party CR instead of average party level, thus giving away a lot less XP for combat which I made up with RP & Story awards. But in modern the table for claculating CR for different targets disappeared.</p><p></p><p>Will any of these topics be adreessed soon, in a 2nd printing maybe? I can’t believe that for all the great work they did, they made such obvious flaws. </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="Shadowlord, post: 765207, member: 10445"] Although d20 modern seems a very good RPG and I consider it an improvement compared to D&D, there are some things that totally evade my comprehension. I especially appreciate how they worked out the skills, what they did to classes, and in general showed us what options there are beyond combat, but they failed to develop guns decently. Shotguns for ex have all the restrictions they need (short range, non-automatic, damage decreased with range...) but it seems they forgot to add the benefit(s). Other guns (longarms) either have fully automatic modes, or have better range and inflict more damage. Therefore, shouldn’t shotguns inflict an extra damage die in the first increment or something (-1 dam/incr) or even an extra die in all increments with -2 dam/incr ? I favor the first idea, leaving the second as a special shell/bullet option. The heavy guns need an Exotic feat but the M-60 for instance doesn’t deal more damage than the smaller M-16. Shouldn’t those HEAVY guns inflict HEAVY damage accordingly? Like an extra damage die (3d8). Eventually it costs you a feat so it remains balanced. This counts for all guns; shouldn’t there be a different feat for Handguns and Longarms? D&D did a great job with Simple, Martial and Exotic weapons, but modern puts everything into one single collumn, trying to keep balance by assigning almost identical stats to all guns. Second topic: armor. Armor hasn’t been very desirable in D&D (especially heavy with all its restrictions), but it becomes even worse in modern with class bonus to Def and no free armor feats. In fact, why would you even wanna go through all this effort? Armor has become pretty obsolete (which isn’t very unrealistic on modern Earth but lets not forget this game is meant as a standard for many different settings, some that would emhasize protection. Plus it's still a GAME). I’m not in favor of DR and VP/WP but I came up with a simple idea that isn’t unlike DR and would work perfectly in modern. -> Armor increases the massive damage treshold (on top of the other benefits), similar to the Imp Mas Dam Tres feat, based on type (if you’re proficient). Light +0; medium +2; heavy +4. For all the things they show us what’s possible outside combat, it seems XP can only be gained through fighting. Where’s the RP& Story Awards ?? In D&D I always used party CR instead of average party level, thus giving away a lot less XP for combat which I made up with RP & Story awards. But in modern the table for claculating CR for different targets disappeared. Will any of these topics be adreessed soon, in a 2nd printing maybe? I can’t believe that for all the great work they did, they made such obvious flaws. :confused: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Minor fixes
Top