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<blockquote data-quote="malladin" data-source="post: 765296" data-attributes="member: 8230"><p>I agree with you about many of the issues you have raised. However, as a writer I enjoy finding these 'holes' in the system as it provides my with a chance to plug them.</p><p></p><p>Hence you will see some of these issues adressed by our Modern Heroes lines and other D20M sourcebooks from Malladin's Gate.</p><p></p><p>Just to give you an idea as to how we are currently thinking about handling some of these problems.</p><p></p><p>Shotguns: Right with you on this one. I think we will suggest a reduction in damage over range increments as a standard for shotguns, but the extra damage dice in the first increment will most likely be a feat, as this will not massively affect the balance of the game (it's kind of an equivalent of doubletap, after all).</p><p></p><p>Heavy Weapons: I'm not certain how to handle this. As a writer I don't want to just make the weapons better. Perhaps a feat tree of cool stuff that you can do only with a heavy weapon is called for? I've yet to encounter a player who has wanted to play a Heavy Weapons character, but maybe this is in itself telling...?</p><p></p><p>Armour is very frustrating in D20M, a Cop in reasonable armour can quite quickly get beyond the realistic scope of a character's to-hit score. I do like the idea of armour modifying the massive damage check. We've been toying with a number of ideas for different ways for armour to work, one that has proved interesting is a random damage reduction; such as 1d4-1, so the character hit must roll to soak the damage, similar to the whitewolf system. So far these are all being tested and we're waiting to hear what the play testers think.</p><p></p><p>Experience is, IMO, a massive problem for D20. The trouble is, I'm not sure how much you can get away with under the D20 licence. When I run games I usually work out a challenge rating for a given social encounter and award the characters based on their success with it. I have a nice quick litle system for working out the CR based on the character's levels, the importance to the plot and teh general difficult of the situation, but I don't think I could ever publish it under the D20 Licence. It's something I've never had callto actually put in a supplement yet so I've not properly investigated the legal situation.</p><p></p><p>cheerio,</p><p></p><p>Ben, Malladin's Gate Press</p></blockquote><p></p>
[QUOTE="malladin, post: 765296, member: 8230"] I agree with you about many of the issues you have raised. However, as a writer I enjoy finding these 'holes' in the system as it provides my with a chance to plug them. Hence you will see some of these issues adressed by our Modern Heroes lines and other D20M sourcebooks from Malladin's Gate. Just to give you an idea as to how we are currently thinking about handling some of these problems. Shotguns: Right with you on this one. I think we will suggest a reduction in damage over range increments as a standard for shotguns, but the extra damage dice in the first increment will most likely be a feat, as this will not massively affect the balance of the game (it's kind of an equivalent of doubletap, after all). Heavy Weapons: I'm not certain how to handle this. As a writer I don't want to just make the weapons better. Perhaps a feat tree of cool stuff that you can do only with a heavy weapon is called for? I've yet to encounter a player who has wanted to play a Heavy Weapons character, but maybe this is in itself telling...? Armour is very frustrating in D20M, a Cop in reasonable armour can quite quickly get beyond the realistic scope of a character's to-hit score. I do like the idea of armour modifying the massive damage check. We've been toying with a number of ideas for different ways for armour to work, one that has proved interesting is a random damage reduction; such as 1d4-1, so the character hit must roll to soak the damage, similar to the whitewolf system. So far these are all being tested and we're waiting to hear what the play testers think. Experience is, IMO, a massive problem for D20. The trouble is, I'm not sure how much you can get away with under the D20 licence. When I run games I usually work out a challenge rating for a given social encounter and award the characters based on their success with it. I have a nice quick litle system for working out the CR based on the character's levels, the importance to the plot and teh general difficult of the situation, but I don't think I could ever publish it under the D20 Licence. It's something I've never had callto actually put in a supplement yet so I've not properly investigated the legal situation. cheerio, Ben, Malladin's Gate Press [/QUOTE]
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