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<blockquote data-quote="Kae'Yoss" data-source="post: 765302" data-attributes="member: 4134"><p>I thought about that: the shotguns are the only thing I don't like to much about d20M weapons. There are several possibilities:</p><p></p><p>Give a +2 attack bonus within the first 15 or so feet: within that range you don't really have to aim in order to hit, not with that scatter effect. And the range penalty is -2 to damage for every range increment, since fewer bullets arrive.</p><p></p><p>Or, grant an additional damage die, but subract one die per range increment (or even two).</p><p></p><p></p><p></p><p>One paragraph down you want an extra feat for handguns and longarms.</p><p></p><p></p><p></p><p>First, it's a typo: the M-60 does 2d10 (also, I'd make it large, only heavy machineguns being huge)</p><p></p><p>Then, it's not just about damage: With machineguns you have linked ammo, and can happily fire away.</p><p></p><p>Then, handling such a big thing, where you are supposed just to pull the drigger and empty the ammo is different from other weapons, where you are advised to fire in short, controlled bursts. Then, they feel different in your hands.</p><p></p><p></p><p></p><p>You can use burst fire for two additional damage dice, and they'd either be d10 or d12 (no sense to use a light machinegun, IMO).</p><p></p><p></p><p></p><p>You see it wrong: we have one proficiency for single fire, and another for autofire (and yet another for burst). Beyond, it's basically point-and-click with both handguns and longarms (if we differentiate those two, we have to go further: one for pistols, one for machine pistols, one for revolvers, one for rifles, one for shotguns, one for assault rifles, one for smgs....)</p><p></p><p></p><p></p><p>First, many players will get a light undercover shirt, which has no armor penalty, a fairly high max dex bonus, and even without proficiency you'll get +1.</p><p></p><p>Also, characters gain more feats in d20M, so they can afford to spend some on one or two armor proficiencies. If they want. </p><p></p><p></p><p></p><p>Well, that doesn't really make sense. It won't reduce the damage, but you'll be able to endure more of it?</p><p></p><p></p><p></p><p>Well, the game mastering section actually has guidelines for XP for skill checks and hazards and such. The rest is always up to the DM (and he has to decide how much he awards for story and RP, there's no book helping him with that)</p><p></p><p></p><p></p><p>Why not do both? Or do you dislike people advancing to fast?</p><p></p><p></p><p></p><p>They have rules for that, but it's much simpler: The number of enemies increases the CR, if the CR of the individual enemies isn't the same for all, take average CR. Look page 206, Table 7-6</p><p></p><p>Example: 4 x CR 5 = 5 +4 = 9 </p><p>Example: CR 3 + CR 4 + CR 5 = 3 * CR 4 = 4 + 3 = 7</p><p></p><p></p><p></p><p></p><p>They aren't really flaws (except for the shutgun matter, maybe, and they probably thought of something as they made that. Maybe just keep it simple). Reading and thinking things through often makes confusion go away (Had that myself, often: Missed a line, and wondered what they are doing, or not seeing the sense in a ruling until I've seen it in-game, with actual characters and a little gaming experience)</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 765302, member: 4134"] I thought about that: the shotguns are the only thing I don't like to much about d20M weapons. There are several possibilities: Give a +2 attack bonus within the first 15 or so feet: within that range you don't really have to aim in order to hit, not with that scatter effect. And the range penalty is -2 to damage for every range increment, since fewer bullets arrive. Or, grant an additional damage die, but subract one die per range increment (or even two). [B][/B] One paragraph down you want an extra feat for handguns and longarms. [B][/B] First, it's a typo: the M-60 does 2d10 (also, I'd make it large, only heavy machineguns being huge) Then, it's not just about damage: With machineguns you have linked ammo, and can happily fire away. Then, handling such a big thing, where you are supposed just to pull the drigger and empty the ammo is different from other weapons, where you are advised to fire in short, controlled bursts. Then, they feel different in your hands. [B][/B] You can use burst fire for two additional damage dice, and they'd either be d10 or d12 (no sense to use a light machinegun, IMO). [B][/B] You see it wrong: we have one proficiency for single fire, and another for autofire (and yet another for burst). Beyond, it's basically point-and-click with both handguns and longarms (if we differentiate those two, we have to go further: one for pistols, one for machine pistols, one for revolvers, one for rifles, one for shotguns, one for assault rifles, one for smgs....) [B][/B] First, many players will get a light undercover shirt, which has no armor penalty, a fairly high max dex bonus, and even without proficiency you'll get +1. Also, characters gain more feats in d20M, so they can afford to spend some on one or two armor proficiencies. If they want. [B][/B] Well, that doesn't really make sense. It won't reduce the damage, but you'll be able to endure more of it? [B][/B] Well, the game mastering section actually has guidelines for XP for skill checks and hazards and such. The rest is always up to the DM (and he has to decide how much he awards for story and RP, there's no book helping him with that) [B][/B] Why not do both? Or do you dislike people advancing to fast? [B][/B] They have rules for that, but it's much simpler: The number of enemies increases the CR, if the CR of the individual enemies isn't the same for all, take average CR. Look page 206, Table 7-6 Example: 4 x CR 5 = 5 +4 = 9 Example: CR 3 + CR 4 + CR 5 = 3 * CR 4 = 4 + 3 = 7 [B][/B] They aren't really flaws (except for the shutgun matter, maybe, and they probably thought of something as they made that. Maybe just keep it simple). Reading and thinking things through often makes confusion go away (Had that myself, often: Missed a line, and wondered what they are doing, or not seeing the sense in a ruling until I've seen it in-game, with actual characters and a little gaming experience) [/QUOTE]
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