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<blockquote data-quote="Shadowlord" data-source="post: 765395" data-attributes="member: 10445"><p><strong>Re: Re: Minor fixes</strong></p><p></p><p>Malladin, how do you justify a shotgun feat for extra damage? I can see getting a gun under control when firing a burst, but getting some technique out of firing a shotgun? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p></p><p><strong></strong></p><p><strong></strong></p><p><strong>I don't like this idea as a shotgun shouldn't be more accurate than a sniper rifle. It's the damage that must be adjusted, not the accuracy. The option in UMF is trying to fix the problem in vain.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Substracting one die per inc. is too much; then you'll deal almost no dam. in the 3rd incr. and farther. I thought of keeping the rules as they are (-1 HP/incr) but adding one dam die in the 1st incr only.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Yes, it's not really two different feats, it's one feat (Personal Firearms) but you have to choose if it applies to Handguns or Firearms, simlilar to the Exotic Firearms feat. Needless to say, when another feat requires PFA (like Burst), you must be proficient in the right type.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>I see, but I didn't ask for two different feats, just select handguns or longarms (see above). In that case, I don't see any wrong in "splitting" the feat, especially since heroes would have enough feats to distribute (like you just said).</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>I knew it was a typo but even then 2d10 isn't near what this big gun should do. Unless you make it Large; I like this idea very much, it's probably better than keeping it Huge at 3d8 dam.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>I wasn't very clear about this; I meant to make heavy armor more attractive. Light armor is often the best armor, cos it costs only one feat and it has hardly any restrictions (like you mentioned) but when you go through all the effort to get the heaviest armor, you still aren't much safer than the guy jumping around in his leather suit. </strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>It keeps you longer alive, which is all everything armor must do. And (more imptoratantly), it prevents armor from becoming more a nuisance than a benefit, or even obsolete (as is the case in heavier armors).</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Players already increase very fast in levels; adding both would increase this proces twice as fast! </strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>I always wonder how much we should change. I always try to keep houserules to a minimum and as simple/compatible as possible, but some things really need change. </strong></p><p><strong>For ex, what if a player wants a shotgun as he imagines what a blast it sets of, only to find that the rules don't make it "more powerful" than a pistol. </strong></p><p><strong>Or that the game boggs down to dungeon hacking & street fighting cos you get almost all XP from fighting. </strong></p><p><strong>Or when you didn't see a player in heavy armor for years cos it isn't worth it. Etc <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></strong></p></blockquote><p></p>
[QUOTE="Shadowlord, post: 765395, member: 10445"] [b]Re: Re: Minor fixes[/b] Malladin, how do you justify a shotgun feat for extra damage? I can see getting a gun under control when firing a burst, but getting some technique out of firing a shotgun? :confused: [B] I don't like this idea as a shotgun shouldn't be more accurate than a sniper rifle. It's the damage that must be adjusted, not the accuracy. The option in UMF is trying to fix the problem in vain. Substracting one die per inc. is too much; then you'll deal almost no dam. in the 3rd incr. and farther. I thought of keeping the rules as they are (-1 HP/incr) but adding one dam die in the 1st incr only. Yes, it's not really two different feats, it's one feat (Personal Firearms) but you have to choose if it applies to Handguns or Firearms, simlilar to the Exotic Firearms feat. Needless to say, when another feat requires PFA (like Burst), you must be proficient in the right type. I see, but I didn't ask for two different feats, just select handguns or longarms (see above). In that case, I don't see any wrong in "splitting" the feat, especially since heroes would have enough feats to distribute (like you just said). I knew it was a typo but even then 2d10 isn't near what this big gun should do. Unless you make it Large; I like this idea very much, it's probably better than keeping it Huge at 3d8 dam. I wasn't very clear about this; I meant to make heavy armor more attractive. Light armor is often the best armor, cos it costs only one feat and it has hardly any restrictions (like you mentioned) but when you go through all the effort to get the heaviest armor, you still aren't much safer than the guy jumping around in his leather suit. It keeps you longer alive, which is all everything armor must do. And (more imptoratantly), it prevents armor from becoming more a nuisance than a benefit, or even obsolete (as is the case in heavier armors). Players already increase very fast in levels; adding both would increase this proces twice as fast! I always wonder how much we should change. I always try to keep houserules to a minimum and as simple/compatible as possible, but some things really need change. For ex, what if a player wants a shotgun as he imagines what a blast it sets of, only to find that the rules don't make it "more powerful" than a pistol. Or that the game boggs down to dungeon hacking & street fighting cos you get almost all XP from fighting. Or when you didn't see a player in heavy armor for years cos it isn't worth it. Etc :confused:[/b] [/QUOTE]
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