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<blockquote data-quote="Kae'Yoss" data-source="post: 766079" data-attributes="member: 4134"><p><strong>Re: Re: Re: Minor fixes</strong></p><p></p><p></p><p></p><p>It's not about accuracy. If you spray everything in front of you, you don't need accuracy, you've got something better: you just fill up everything in front of you, so some of the bullets are bound to hit. And of course, a shotgunner will have every advantage over a sniper, at close range! But once you go beyond, say, 300 Meters...</p><p></p><p></p><p></p><p>You aren't supposed to deal much damage at higher ranges, for the same reasons you deal more close up: you use much bullets, which spread. At close range, most of them hit, dealing lots of damage. But once they have traveled a bit, they scatter to much, and only some of those (smaller than normal) bullets will hit the target. </p><p></p><p></p><p></p><p></p><p>That's the same for me: you have to use up two feat slots for the old PFA, so it's not two feats instead of one.</p><p></p><p></p><p></p><p>It's not how Weapons in d20M work: The M-60 fires 7.62mm rounds, and in d20M they deal 2d10 damage. All the weapons with the same caliber deal the same damage. Differences are in the extras: ROF, weight, size, mag-size and -type....</p><p></p><p>And UMF d20 has stats for the M-60, too. It's listed as Saco M60E1 or E3 (the E3 Version is lighter and easier to handle. the M-60 from d20M probably is the E3 version). It's Large, deals 2d10 damage, fires 7.62mm rounds, and weights 33lbs (or 19), the purchase DS is 23 (they differ for some weapons that figure in both books).</p><p></p><p></p><p></p><p>You can give a damn about whether you are flat-footed or not, that's the main advantage of heavy armor (in addition to the fact that you can have a crappy DEX and still have a good Def), it's what Heavy Armor is about in D&D, and in d20M also. Those armors are seldomly used in RW, since they restrict your freedom of movement to much.</p><p></p><p></p><p></p><p>I like my rules with consistency and a little logic in them. So either those armors grant damage reduction (whether you use HP or VWP), or an DEF bonus. But if they won't decrease the amount of damage you get they don't increase the amount of punishment you take (it's like armor giving bonus to HP...)</p><p></p><p></p><p></p><p>It usually slows down at higher levels.</p><p></p><p></p><p></p><p>In my experience, it's not as much as you think at first.</p><p></p><p></p><p></p><p>I agree with you on that. As I said, shotguns are the only thing that could use with a change. But I can live with the current rules about them, since they're simple.</p><p></p><p></p><p></p><p>You have to change your mentality here, not the rules: The DM is supposed to give out Story and RP XP. Since there is no hard rule about how you determine them, they left it completely into the hands of the DM (you still have to think a little, as a DM), who can use the present tables for CR-based XP as a guideline.</p><p></p><p></p><p></p><p>That's how it is: Heavy Armor isn't really worth it. That's how it is used only in special occasions by certain persons. That's the case in the RW and d20M both. (And I have yet to play a D&D 3e char with more than light armor)</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 766079, member: 4134"] [b]Re: Re: Re: Minor fixes[/b] It's not about accuracy. If you spray everything in front of you, you don't need accuracy, you've got something better: you just fill up everything in front of you, so some of the bullets are bound to hit. And of course, a shotgunner will have every advantage over a sniper, at close range! But once you go beyond, say, 300 Meters... [B][/B] You aren't supposed to deal much damage at higher ranges, for the same reasons you deal more close up: you use much bullets, which spread. At close range, most of them hit, dealing lots of damage. But once they have traveled a bit, they scatter to much, and only some of those (smaller than normal) bullets will hit the target. [B][/B] That's the same for me: you have to use up two feat slots for the old PFA, so it's not two feats instead of one. [B][/B] It's not how Weapons in d20M work: The M-60 fires 7.62mm rounds, and in d20M they deal 2d10 damage. All the weapons with the same caliber deal the same damage. Differences are in the extras: ROF, weight, size, mag-size and -type.... And UMF d20 has stats for the M-60, too. It's listed as Saco M60E1 or E3 (the E3 Version is lighter and easier to handle. the M-60 from d20M probably is the E3 version). It's Large, deals 2d10 damage, fires 7.62mm rounds, and weights 33lbs (or 19), the purchase DS is 23 (they differ for some weapons that figure in both books). [B][/B] You can give a damn about whether you are flat-footed or not, that's the main advantage of heavy armor (in addition to the fact that you can have a crappy DEX and still have a good Def), it's what Heavy Armor is about in D&D, and in d20M also. Those armors are seldomly used in RW, since they restrict your freedom of movement to much. [B][/B] I like my rules with consistency and a little logic in them. So either those armors grant damage reduction (whether you use HP or VWP), or an DEF bonus. But if they won't decrease the amount of damage you get they don't increase the amount of punishment you take (it's like armor giving bonus to HP...) [B][/B] It usually slows down at higher levels. [B][/B] In my experience, it's not as much as you think at first. [B][/B] I agree with you on that. As I said, shotguns are the only thing that could use with a change. But I can live with the current rules about them, since they're simple. [B][/B] You have to change your mentality here, not the rules: The DM is supposed to give out Story and RP XP. Since there is no hard rule about how you determine them, they left it completely into the hands of the DM (you still have to think a little, as a DM), who can use the present tables for CR-based XP as a guideline. [B][/B] That's how it is: Heavy Armor isn't really worth it. That's how it is used only in special occasions by certain persons. That's the case in the RW and d20M both. (And I have yet to play a D&D 3e char with more than light armor) [/QUOTE]
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