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General Tabletop Discussion
*Dungeons & Dragons
Minor Illusion...can it be cast over other objects?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 6847251" data-attributes="member: 6701872"><p>Coins don't usually just differ in metallic make-up or color.</p><p></p><p>There are also frequently size differences, weight difference, general shape differences, and the difference in what has been imprinted upon the coin. Because of those differences, a physical handling of the coin could notice which details are illusory.</p><p></p><p>The Player's Handbook has an image of coins on page 143. While there is no mandate saying that coins must have the same appearance in your campaigns as they do in that image, it still serves as a clear example of details which might be noticed as different with physical handling - specifically, the copper coin is a square shape and the gold coin has two inwardly curving sides, so the illusory effect would be noticed by physical contact with the straight edge of the actual coin far from the apparent edge of the illusory coin. And even if trying to use an illusion to make the copper coin look like the platinum coin which is the same general shape, there is the hole in the center of the copper which would be physically felt where an illusion of a triangular shape (I think it is supposed to be a cut diamond).</p><p></p><p>That's not to say that the detection should be automatic when the illusion has been placed in such a way as to use what is physically present to prevent passing straight through the illusion, just that it should be possible and shouldn't necessarily be non-automatic because the physical handling can be directed at the details that would notice the illusion.</p><p></p><p>For making a door look like a wall, if it is within the size limit that should be fine as well - but anyone touching it should be able to tell that instead of a wooden wall they are running their hand over a hinge, gap, latch or handle that a wall wouldn't have.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6847251, member: 6701872"] Coins don't usually just differ in metallic make-up or color. There are also frequently size differences, weight difference, general shape differences, and the difference in what has been imprinted upon the coin. Because of those differences, a physical handling of the coin could notice which details are illusory. The Player's Handbook has an image of coins on page 143. While there is no mandate saying that coins must have the same appearance in your campaigns as they do in that image, it still serves as a clear example of details which might be noticed as different with physical handling - specifically, the copper coin is a square shape and the gold coin has two inwardly curving sides, so the illusory effect would be noticed by physical contact with the straight edge of the actual coin far from the apparent edge of the illusory coin. And even if trying to use an illusion to make the copper coin look like the platinum coin which is the same general shape, there is the hole in the center of the copper which would be physically felt where an illusion of a triangular shape (I think it is supposed to be a cut diamond). That's not to say that the detection should be automatic when the illusion has been placed in such a way as to use what is physically present to prevent passing straight through the illusion, just that it should be possible and shouldn't necessarily be non-automatic because the physical handling can be directed at the details that would notice the illusion. For making a door look like a wall, if it is within the size limit that should be fine as well - but anyone touching it should be able to tell that instead of a wooden wall they are running their hand over a hinge, gap, latch or handle that a wall wouldn't have. [/QUOTE]
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Minor Illusion...can it be cast over other objects?
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