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Minor Illusion question
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<blockquote data-quote="steeldragons" data-source="post: 6593157" data-attributes="member: 92511"><p>You are trying to apply real world physics to magic. Magic, by definition, takes real world physics and ties them into little tangled knots of mess [or this case iron box]. </p><p></p><p>Our games don't have to be the same, obviously. How you choose to define things in your game is...well, fine for you.</p><p></p><p>In mine, both are possible and occur...cuz aahwooOOooah <jazz hands> mmMagic.</p><p></p><p>I would also add that it being a cantrip, <em>absolutely</em>, has [or should have] something to do with a given spell's interpretation. Given, also, that the description states it can not "create light" and, so, by extension, can not elicit a change in existing light. So, yes, it being a cantrip <em>does </em>mean light can pass through it...that does not demand you can see inside of or through it...just that this weird ambient light that's in the room seems to "begin" at the edges of the box.</p><p></p><p>D&D spells are, explicitly, tiered into levels of varying power. 3rd level spells are more powerful/reality bending than cantrips. 5th level spells are more powerful/reality bending than 3rd. It is, and has always been, built into the system that a cantrip would/should be less powerful/reality bending than a more powerful/higher "tiered" spell. All Magic, in D&D, is not created equal. [and specifically, in D&D, illusion magic has always been wonky/required some case-by-case adjudication].</p><p></p><p>It might be interesting to note, that an image created by Minor Illusion also does not/can not create or effect sound. So that low "rippling" sound of flames burning or occasional flickering "crackling" sound that a torch might produce will still be heard in the room. The odor of smoke/something burning. All of that is still happening.</p><p></p><p>Again, determining there is an illusion here should not be particularly difficult. But it will/should cause a moment or two to be spent questioning/confused/investigating..<em>.by the characters/NPCs,</em> mind. What the players know/can deduce is happening is not [always] what the PCs know/can deduce.</p><p></p><p>Think of it, maybe, like a one way mirror...kind of...reversed...light gets out but doesn't pierce in. You see the outside of the box because of the light in the room/that is being shed from within it...but you do not actually see the source/light inside the box. </p><p></p><p>Yes. It's wonky. It's supposed to be. It doesn't make sense when applied to real world physics/how light operates. It's not supposed to. It's magic.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6593157, member: 92511"] You are trying to apply real world physics to magic. Magic, by definition, takes real world physics and ties them into little tangled knots of mess [or this case iron box]. Our games don't have to be the same, obviously. How you choose to define things in your game is...well, fine for you. In mine, both are possible and occur...cuz aahwooOOooah <jazz hands> mmMagic. I would also add that it being a cantrip, [I]absolutely[/I], has [or should have] something to do with a given spell's interpretation. Given, also, that the description states it can not "create light" and, so, by extension, can not elicit a change in existing light. So, yes, it being a cantrip [I]does [/I]mean light can pass through it...that does not demand you can see inside of or through it...just that this weird ambient light that's in the room seems to "begin" at the edges of the box. D&D spells are, explicitly, tiered into levels of varying power. 3rd level spells are more powerful/reality bending than cantrips. 5th level spells are more powerful/reality bending than 3rd. It is, and has always been, built into the system that a cantrip would/should be less powerful/reality bending than a more powerful/higher "tiered" spell. All Magic, in D&D, is not created equal. [and specifically, in D&D, illusion magic has always been wonky/required some case-by-case adjudication]. It might be interesting to note, that an image created by Minor Illusion also does not/can not create or effect sound. So that low "rippling" sound of flames burning or occasional flickering "crackling" sound that a torch might produce will still be heard in the room. The odor of smoke/something burning. All of that is still happening. Again, determining there is an illusion here should not be particularly difficult. But it will/should cause a moment or two to be spent questioning/confused/investigating..[I].by the characters/NPCs,[/I] mind. What the players know/can deduce is happening is not [always] what the PCs know/can deduce. Think of it, maybe, like a one way mirror...kind of...reversed...light gets out but doesn't pierce in. You see the outside of the box because of the light in the room/that is being shed from within it...but you do not actually see the source/light inside the box. Yes. It's wonky. It's supposed to be. It doesn't make sense when applied to real world physics/how light operates. It's not supposed to. It's magic. [/QUOTE]
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