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General Tabletop Discussion
*Dungeons & Dragons
Minor magic feats [PEACH]
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<blockquote data-quote="Celebrim" data-source="post: 5065881" data-attributes="member: 4937"><p>I consider it a feat primarily geared toward NPC's, but it does something useful so you aren't sacrificing a whole lot if you take it as a 'flavor' type feat.</p><p></p><p>For a wizard that will never get beyond 3rd or 4th level in his career, it's very useful. It means he can easily equip himself with a number of utility wands, rings, staffs, and sort that do useful but minor things, and sell similar sorts of useful trinkets and toys to the wealthy. And since at low levels 0 level spells are a significant percentage of his knowledge, doubling those spells is quite significant (especially if you have a large list of 0 level spells, which I do).</p><p></p><p>We can imagine a typical human 3rd level Wizard NPC of the sort that is the 'Village Wizard' in the same sense as we might have a 'Village Glassblower' or 'Village Blacksmith', who has the Cantrip Mastery, Hedge Wizard, and Dabbler feats. This character has at 3rd level <em>16</em> 0-level spells per day, usable at will without preparation. To a low level character, he seems a veritable archmage of profound, mysterious and pervasive powers. And, to a high level character, he is just a dabbler - a hedge magician - who plays around with trivial magic to amuse the ignorant. Useful in a way, but certainly no student of the deep lore and mysteries.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5065881, member: 4937"] I consider it a feat primarily geared toward NPC's, but it does something useful so you aren't sacrificing a whole lot if you take it as a 'flavor' type feat. For a wizard that will never get beyond 3rd or 4th level in his career, it's very useful. It means he can easily equip himself with a number of utility wands, rings, staffs, and sort that do useful but minor things, and sell similar sorts of useful trinkets and toys to the wealthy. And since at low levels 0 level spells are a significant percentage of his knowledge, doubling those spells is quite significant (especially if you have a large list of 0 level spells, which I do). We can imagine a typical human 3rd level Wizard NPC of the sort that is the 'Village Wizard' in the same sense as we might have a 'Village Glassblower' or 'Village Blacksmith', who has the Cantrip Mastery, Hedge Wizard, and Dabbler feats. This character has at 3rd level [I]16[/I] 0-level spells per day, usable at will without preparation. To a low level character, he seems a veritable archmage of profound, mysterious and pervasive powers. And, to a high level character, he is just a dabbler - a hedge magician - who plays around with trivial magic to amuse the ignorant. Useful in a way, but certainly no student of the deep lore and mysteries. [/QUOTE]
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Minor magic feats [PEACH]
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