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<blockquote data-quote="Celebrim" data-source="post: 3612815" data-attributes="member: 4937"><p>You have to be careful with these things so that you don't end up creating a world with too easy analogies to real world technology. This ends up being humorous, which is why it works for something like Harry Potter, but generally does not work well IMO for a more serious campaign.</p><p></p><p>The real secret in my opinion is focusing on items which do things which real world technology cannot (presently) and not on things that it can. </p><p></p><p>The two most powerful spells for these purposes are 'prestidigitation' and 'unseen servant'. Between the two of them, you can do almost any household utilitarian chore.</p><p></p><p>Some examples of objects you might find in high magic areas of my homebrew:</p><p></p><p>1) Pitchers or mugs which chill any beverage placed in them. Alternately, a thermos or bowl that warms beverages placed in them. </p><p>2) Paper or cloth which repells water and, hense, dries itself when removed from water and is relatively waterproof.</p><p>3) Feather dusters which animate upon a command word and clean all dust from the area. (unseen servant + prestidigitation)</p><p>4) Candles which light themselves upon a command word.</p><p>5) Candles which play musical tunes, send out showers of harmless colored sparks, are produce simple illusions when lit.</p><p>6) Wands of hairstyling, which hold hair in place (even in gravity defying ways) when styled.</p><p>7) Boxes which act as insect traps by luring a particular type of insect to enter them. Practically used to control pests, and extragently used to attract fireflies, butterflies, or other decorative insects.</p><p>8) Salt or spice shakers which gradually refill themselves (so long as they are not emptied).</p><p>9) Spoons or pots which enhance the flavor of the dish they are used to prepare.</p><p>10) Various tools for giving small bonuses to craft or profession skills. </p><p>11) Wineskins or canteens that gradually refill themselves with water (so long as they are not emptied).</p><p>12) Dishes, or clothes which clean themselves of (light) grime on a command word.</p><p>13) Brushes which color minor scratches or blemish on an item (or polish it), or even specialized brushes that recolor makeup or hair.</p><p>14) Playing cards, dice, dice cups or other items designed to make it easier to cheat or to pull of cons (shell games). </p><p></p><p>Wands of utilitarian spells like mending, prestidigitation, and unseen servant might be common 'social emergency' devices in such societies, assuming that lose of face is a more common threat to ones station than loss of life.</p><p></p><p>I would strongly suggest you steer away from anything that can be used to communication (magical phones of any sort). or transportation (bag of holding variants, minor teleportation). Most items should be purely status symbols, toys for the magic controling aristocrats.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3612815, member: 4937"] You have to be careful with these things so that you don't end up creating a world with too easy analogies to real world technology. This ends up being humorous, which is why it works for something like Harry Potter, but generally does not work well IMO for a more serious campaign. The real secret in my opinion is focusing on items which do things which real world technology cannot (presently) and not on things that it can. The two most powerful spells for these purposes are 'prestidigitation' and 'unseen servant'. Between the two of them, you can do almost any household utilitarian chore. Some examples of objects you might find in high magic areas of my homebrew: 1) Pitchers or mugs which chill any beverage placed in them. Alternately, a thermos or bowl that warms beverages placed in them. 2) Paper or cloth which repells water and, hense, dries itself when removed from water and is relatively waterproof. 3) Feather dusters which animate upon a command word and clean all dust from the area. (unseen servant + prestidigitation) 4) Candles which light themselves upon a command word. 5) Candles which play musical tunes, send out showers of harmless colored sparks, are produce simple illusions when lit. 6) Wands of hairstyling, which hold hair in place (even in gravity defying ways) when styled. 7) Boxes which act as insect traps by luring a particular type of insect to enter them. Practically used to control pests, and extragently used to attract fireflies, butterflies, or other decorative insects. 8) Salt or spice shakers which gradually refill themselves (so long as they are not emptied). 9) Spoons or pots which enhance the flavor of the dish they are used to prepare. 10) Various tools for giving small bonuses to craft or profession skills. 11) Wineskins or canteens that gradually refill themselves with water (so long as they are not emptied). 12) Dishes, or clothes which clean themselves of (light) grime on a command word. 13) Brushes which color minor scratches or blemish on an item (or polish it), or even specialized brushes that recolor makeup or hair. 14) Playing cards, dice, dice cups or other items designed to make it easier to cheat or to pull of cons (shell games). Wands of utilitarian spells like mending, prestidigitation, and unseen servant might be common 'social emergency' devices in such societies, assuming that lose of face is a more common threat to ones station than loss of life. I would strongly suggest you steer away from anything that can be used to communication (magical phones of any sort). or transportation (bag of holding variants, minor teleportation). Most items should be purely status symbols, toys for the magic controling aristocrats. [/QUOTE]
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