Minor/Major dismemberments

Phasics

First Post
Is there anything in 4e which models this ?

And by Minor/Major I mean,
e.g. PC loses a few fingers can no longer use a bow if on preferred hand and takes penalty on melee weapon
or
Major loses a foot, speed is halved , balence checks have a major neg modifier, any monster attacking PC automatically gets Combat Advantage. Or similar

Would required suitably powerful healing spells. Perhaps could even be evil versions of those spells for maiming and causing dismemberment.

I assume if there inst its because it would be a nightmare to track.

Heh perhaps dismemberment chance can occur on a natural 20 critical hit. PC then rolls, 2-6 minor dismemberment, natural 1 major dismemberment. and a suitable dice roll to determine location on the body.

Probably more trouble than its worth. But would be nice to be able to partially cripple a PC for a bit make them work out a way to stay combat effective within the group.
 

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Any specific damage system is disadvantageous to the PCs. First, the average monster is around for maybe 10 rounds, the average PC is around for 1000's of them. Secondly, the novelty of slicing off some bugbears hand is not nearly enough to make up for the permanent maiming the PC will inevitably have to endure. Something that happens 1/2 of 1 percent of the time is pretty much guaranteed to happen dozens of times to each of the PCs over their career. Your suggestion has dismemberment 5% of the time, with major dismemberment at just under a percent. With that frequency the majority of the party will be missing a foot (and most of their fingers) before they make it to second level.
 

Severing Strike
Encounter, Weapon
Standard Action, Melee Slashing Weapon
Target: One Limb
Attack: Weapon vs AC
Hit: Weapon damage, and follow up STR vs Fort. If this hits, the target's limb is severed, and no actions involving that limb may be taken. Save ends.
 

I was thinking more:

Severing Strike
Encounter, Weapon
Standard Action, Melee Slashing Weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2(W), plus if you deal enough damage to bring the target to 0 hit points or lower, instead of dropping the target, you may instead elect to sever one of your target's arms at the wrist or elbow, or one of your target's legs at the ankle or knee. In this case, you reduce the target's hit points automatically to 1 and the target suffers the effects of losing his limb.

The hit effects are pretty much ripped from SWSE's Severing Strike, in the Duelist talent tree under the Jedi Knight prestige class.
 
Last edited:


thatdarnedbob said:
Severing Strike
Encounter, Weapon
Standard Action, Melee Slashing Weapon
Target: One Limb
Attack: Weapon vs AC
Hit: Weapon damage, and follow up STR vs Fort. If this hits, the target's limb is severed, and no actions involving that limb may be taken. Save ends.

Save ends? As in, you've got a 55% chance of your arm popping back on before the end of the fight? ;)
 

LostInTheMists said:
Save ends? As in, you've got a 55% chance of your arm popping back on before the end of the fight? ;)

I've always believed that limbs in D&D represent more intangible things, like luck and heroic discipline. Or something.
 

There's Torn Asunder: Critical Hits for 3e. It might be quite easy to convert the system over, however. The PDF is available here, and probably elsewhere. Some places might even have the hard copy book. Also, the Advanced Players Guide from Sword & Sorcery has some rules for critical effects, including some for spells of various kinds.

It's crunchier, using that type of thing. If that prospect appeals, I heartily recommend having a look at them. Otherwise, don't bother - it'll seem like more hassle than it's worth.
 


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