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General Tabletop Discussion
*Dungeons & Dragons
Minor rant - y'ever just hate your players' characters?
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<blockquote data-quote="Herobizkit" data-source="post: 6359913" data-attributes="member: 36150"><p>I said I wanted to run a quirky, Ghostbusters-style light-hearted fantasy adventure using the new 5e rules. I told them combat is going by 'comic book' rules - all enemies are KO'd instead of dead when they hit zero HP. I encouraged them to try a few different things and they were free to edit their characters as they saw fit until level 3, whereupon their concepts would be 'locked in'.</p><p></p><p>What I got:</p><p></p><p>- Drow Fighter with the Charlatan background whose family lost a House war and now wants to create a new empire on the surface with any and everyone who will follow him... especially Humanoids.</p><p>- (After changing ideas four times in three days) a Half-Orc priest of War [Hermit] who wants to become a necromancer and give the dead a second chance to battle.</p><p>- Halfling Sorcerer [Sage] who is terrified of everything and runs from every fight until pushed, then lays down the hurt with a power he has yet to understand.</p><p></p><p>They're all heavily combat-oriented and they don't want to die, which is nice, but when they can all do silly amounts of damage a turn... Fighter has 20 Dex and is two-weaponing Rapier and dagger (RAW he can't, but I allowed it). Half-Orc has 18 Str and is using a Greatsword; she also has the power to add additional attacks with her Domain power. And the Halfling has all-damage all the time, which is par for sorcerers anyhow.</p><p></p><p>In short, they made characters who are all social pariahs and they want to Kingmaker.</p><p></p><p>I guess... I guess I just miss the days when people made characters and you just enjoyed PLAYING them without worrying about DPS or "we're too weak, we need level three! We wanna be heroes!"</p><p></p><p>It makes me not want to DM at all.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 6359913, member: 36150"] I said I wanted to run a quirky, Ghostbusters-style light-hearted fantasy adventure using the new 5e rules. I told them combat is going by 'comic book' rules - all enemies are KO'd instead of dead when they hit zero HP. I encouraged them to try a few different things and they were free to edit their characters as they saw fit until level 3, whereupon their concepts would be 'locked in'. What I got: - Drow Fighter with the Charlatan background whose family lost a House war and now wants to create a new empire on the surface with any and everyone who will follow him... especially Humanoids. - (After changing ideas four times in three days) a Half-Orc priest of War [Hermit] who wants to become a necromancer and give the dead a second chance to battle. - Halfling Sorcerer [Sage] who is terrified of everything and runs from every fight until pushed, then lays down the hurt with a power he has yet to understand. They're all heavily combat-oriented and they don't want to die, which is nice, but when they can all do silly amounts of damage a turn... Fighter has 20 Dex and is two-weaponing Rapier and dagger (RAW he can't, but I allowed it). Half-Orc has 18 Str and is using a Greatsword; she also has the power to add additional attacks with her Domain power. And the Halfling has all-damage all the time, which is par for sorcerers anyhow. In short, they made characters who are all social pariahs and they want to Kingmaker. I guess... I guess I just miss the days when people made characters and you just enjoyed PLAYING them without worrying about DPS or "we're too weak, we need level three! We wanna be heroes!" It makes me not want to DM at all. [/QUOTE]
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