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Minor Spycraft Gripe
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<blockquote data-quote="Lugh" data-source="post: 1116458" data-attributes="member: 9404"><p>Stopping power. They want a bullet that will a person on his @$$ on the first shot. That's represented in Spycraft by takedown. Note that takedown is not necessarily the cinematic action of being knocked off your feet and back five feet by the impact of the bullet. It is any effect that causes you to go prone. With vitality damage, that may represent "shock and awe" causing you to hit the dirt to avoid getting hit. Or, it may represent getting your knee tagged, causing you to drop and writhe around for a bit.</p><p></p><p></p><p></p><p>Vitality is any damage you take that is not serious. Fatigue, scratches, bruising, or "You shot my hair!" Essentially, it's the effect that makes the hero look like he's been in a fight by the end of the movie. It wouldn't require more than basic first aid to patch up (a couple of stitches at most). It's a funky, cinematic hero-factor, that is NOT represented well by any single real-world equivalent. Hence, some of the rules around it make the kind of sense that's not.</p><p></p><p></p><p></p><p></p><p>But, the fact that you're in a stance means that you are braced (and probably taking the aim action, for that matter). Try firing from the hip, and see how well you do. Of course, the firing range probably won't let you, because your shots would be too wildly erratic, endangering the other patrons. Check to see the advantages of bracing, and then take that into account.</p></blockquote><p></p>
[QUOTE="Lugh, post: 1116458, member: 9404"] Stopping power. They want a bullet that will a person on his @$$ on the first shot. That's represented in Spycraft by takedown. Note that takedown is not necessarily the cinematic action of being knocked off your feet and back five feet by the impact of the bullet. It is any effect that causes you to go prone. With vitality damage, that may represent "shock and awe" causing you to hit the dirt to avoid getting hit. Or, it may represent getting your knee tagged, causing you to drop and writhe around for a bit. Vitality is any damage you take that is not serious. Fatigue, scratches, bruising, or "You shot my hair!" Essentially, it's the effect that makes the hero look like he's been in a fight by the end of the movie. It wouldn't require more than basic first aid to patch up (a couple of stitches at most). It's a funky, cinematic hero-factor, that is NOT represented well by any single real-world equivalent. Hence, some of the rules around it make the kind of sense that's not. But, the fact that you're in a stance means that you are braced (and probably taking the aim action, for that matter). Try firing from the hip, and see how well you do. Of course, the firing range probably won't let you, because your shots would be too wildly erratic, endangering the other patrons. Check to see the advantages of bracing, and then take that into account. [/QUOTE]
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