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General Tabletop Discussion
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Minority Opinion: Why is the loss of the magazines just fine?
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<blockquote data-quote="Mistwell" data-source="post: 3469780" data-attributes="member: 2525"><p>I think your idea that most people do not have a credit card, or do not do online purchasing with them, has been firmly proven false in the last decade. That was the belief at the beginning of the internet boom days...but now, it's pretty standard really.</p><p></p><p>About 1% of all D&D players bought Dungeon and Dragon, and that number was actually falling a little year by year it seems (I think the circulation was down to 43,000). Part of the problem is mailing fees and distribution. D&D isn't a US-Only game, but the magazines cannot efficiently distribute to all countries that have players. Taking the magazine online will allow it to reach a much larger audience overall. Now we don't know if that audience will buy it, but the potential is there for a substantial increase in sales, not decrease.</p><p></p><p>And even if it decreased by a lot, the savings on printing and distribution and returns is so great that even a big hit can easily be absorbed.</p><p></p><p>Sorry, but I am betting this was a great idea for Wizards. They will make more money, and probably eventually sell more copies and reach a wider audience.</p><p></p><p>As for the benefits of being online:</p><p></p><p>1) You will probably get access to ALL issues with your subscription, like Pyramid. So the longer it publishes online, the more content you get for your money.</p><p></p><p>2) Much easier to copy and paste material into your own game.</p><p></p><p>3) More potential for an actual, interactive, online initiative. For example, there is the potential that eventually you will be able to enter the level of the characters you want to adventure in a Dungeon adventure, and it will auto-tailor the adventure to fit those levels.</p><p></p><p>4) Access anywhere I bring my laptop. With my laptop and wireless connection, I can view my entire collection of online magazines. I cannot however bring my entire collection with me on vacation.</p><p></p><p>5) Easier to print out individual sections of material rather than the entire thing. If I need a new monster from a magazine, and I want a hard copy, I can just print it (even in color). Sure, you could always photocopy it before, but fewer people have a photocopy machine in their house than a printer (and public photocopy machines often stopped you from photocopying such material due to copyright law).</p></blockquote><p></p>
[QUOTE="Mistwell, post: 3469780, member: 2525"] I think your idea that most people do not have a credit card, or do not do online purchasing with them, has been firmly proven false in the last decade. That was the belief at the beginning of the internet boom days...but now, it's pretty standard really. About 1% of all D&D players bought Dungeon and Dragon, and that number was actually falling a little year by year it seems (I think the circulation was down to 43,000). Part of the problem is mailing fees and distribution. D&D isn't a US-Only game, but the magazines cannot efficiently distribute to all countries that have players. Taking the magazine online will allow it to reach a much larger audience overall. Now we don't know if that audience will buy it, but the potential is there for a substantial increase in sales, not decrease. And even if it decreased by a lot, the savings on printing and distribution and returns is so great that even a big hit can easily be absorbed. Sorry, but I am betting this was a great idea for Wizards. They will make more money, and probably eventually sell more copies and reach a wider audience. As for the benefits of being online: 1) You will probably get access to ALL issues with your subscription, like Pyramid. So the longer it publishes online, the more content you get for your money. 2) Much easier to copy and paste material into your own game. 3) More potential for an actual, interactive, online initiative. For example, there is the potential that eventually you will be able to enter the level of the characters you want to adventure in a Dungeon adventure, and it will auto-tailor the adventure to fit those levels. 4) Access anywhere I bring my laptop. With my laptop and wireless connection, I can view my entire collection of online magazines. I cannot however bring my entire collection with me on vacation. 5) Easier to print out individual sections of material rather than the entire thing. If I need a new monster from a magazine, and I want a hard copy, I can just print it (even in color). Sure, you could always photocopy it before, but fewer people have a photocopy machine in their house than a printer (and public photocopy machines often stopped you from photocopying such material due to copyright law). [/QUOTE]
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Minority Opinion: Why is the loss of the magazines just fine?
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