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Minority Opinion: Why is the loss of the magazines just fine?
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<blockquote data-quote="WayneLigon" data-source="post: 3470013" data-attributes="member: 3649"><p>I guess I'm hard to faze, rather than the other options. I liked Dragon and Dungeon, and I've been a subscriber in the past (in fact, I'd just decided to resub a week or so ago). But the loss of both magazines doesn't move me to anger, feelings of betrayal or anything remotely like that. Really, I moured the passing of MegaTraveller Journal or The Space Gamer more than I will Dungeon and Dragon.</p><p></p><p>I think that it's not the greatest decision I've ever heard, but I'll see what the new digital initiative will be like. I'll decide based on several factors, but the main ones will be:</p><p></p><p>1. Price per month</p><p>2. Will it have the same number and length of articles and adventures and actual content that the print magazines have?</p><p>3. Will print-friendly PDF compilations be made available? Hopefully at least I can download copies of articles like I currently can.</p><p>4. Will they take submissions? (I doubt that the people currently working for WOTC have the time to suddenly start producing n full-length articles and adventures and maps and such every month).</p><p>5. How often will we see new content?</p><p>6. Will there be a cumulative index/table of contents?</p><p></p><p>My concerns are:</p><p>1. The price. I'm assuming the because you're not paying printing and shipping costs then it will be cheaper for them to make than a paper magazine, but you still have to pay the (much higher paid) web-backend guys (I'm assuming that they'll have to hire in this catagory, because one or two people can't do something on the scale I'm thinking on by themselves), as well as the content providers and such. </p><p>2. Content. My fear is that someone is thinking 'Hey, we have these design people and R&D people and such.. creating content is part of their job; we can get content produced with a few hours of overtime!'.</p><p>3. Length and number of articles. My other fear is that they'll consider the kinds of things they produce now to be the equivilant of magazine articles and just do that. That ain't gonna fly.</p><p></p><p>The main advantage of an online magazine? Searchability.</p><p>It will enable them to reach a greater number of their customers, too; I don't think anyone can dispute this. My conern is that, well, gamers are generally cheapskates and they're not going to go for content they've previously expected to receive for free.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3470013, member: 3649"] I guess I'm hard to faze, rather than the other options. I liked Dragon and Dungeon, and I've been a subscriber in the past (in fact, I'd just decided to resub a week or so ago). But the loss of both magazines doesn't move me to anger, feelings of betrayal or anything remotely like that. Really, I moured the passing of MegaTraveller Journal or The Space Gamer more than I will Dungeon and Dragon. I think that it's not the greatest decision I've ever heard, but I'll see what the new digital initiative will be like. I'll decide based on several factors, but the main ones will be: 1. Price per month 2. Will it have the same number and length of articles and adventures and actual content that the print magazines have? 3. Will print-friendly PDF compilations be made available? Hopefully at least I can download copies of articles like I currently can. 4. Will they take submissions? (I doubt that the people currently working for WOTC have the time to suddenly start producing n full-length articles and adventures and maps and such every month). 5. How often will we see new content? 6. Will there be a cumulative index/table of contents? My concerns are: 1. The price. I'm assuming the because you're not paying printing and shipping costs then it will be cheaper for them to make than a paper magazine, but you still have to pay the (much higher paid) web-backend guys (I'm assuming that they'll have to hire in this catagory, because one or two people can't do something on the scale I'm thinking on by themselves), as well as the content providers and such. 2. Content. My fear is that someone is thinking 'Hey, we have these design people and R&D people and such.. creating content is part of their job; we can get content produced with a few hours of overtime!'. 3. Length and number of articles. My other fear is that they'll consider the kinds of things they produce now to be the equivilant of magazine articles and just do that. That ain't gonna fly. The main advantage of an online magazine? Searchability. It will enable them to reach a greater number of their customers, too; I don't think anyone can dispute this. My conern is that, well, gamers are generally cheapskates and they're not going to go for content they've previously expected to receive for free. [/QUOTE]
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