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Minotaur as a playable character?
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<blockquote data-quote="cimbrog" data-source="post: 6824635" data-attributes="member: 1303"><p>From your mention of feats, this question not being in the 5e forum and 4e having a core book minotaur race, I'm guessing you mean 3rd edition. The official d20 SRD version of the minotaur can be <a href="http://www.d20srd.org/srd/monsters/minotaur.htm" target="_blank">found in the SRD itself</a>. However it has a +2 level adjustment, so you can't play it in a first level party. The only other canon version of the minotaur would be the Dragonlance one that is a medium sized creature and has no level adjustment. I don't think you can find it online anywhere, but I think the stats went something like this:</p><p></p><p>• +4 Strength, –2 Dexterity, –2 Intelligence, –2 Charisma.</p><p>• Medium: As Medium creatures, minotaurs have no special bonuses or penalties.</p><p>• A minotaur’s base land speed is 30 feet.</p><p>• +2 natural armor bonus.</p><p>• Gore: A minotaur may use his horns as natural weapons to make a gore attack, dealing 1d6 points of damage plus the minotaur’s Strength modifier. If the minotaur charges, his gore attack deals 2d6 points of damage, plus 1 ½ times his Strength modifier. A minotaur can attack with a weapon at his normal attack bonus and make a gore attack as a secondary attack (–5 penalty on the attack roll and half Strength bonus on the damage roll).</p><p>• +2 racial bonus on Intimidate, Swim, and Use Rope checks.</p><p>• Minotaurs may take the scent special quality as a feat. (See the Monster Manual.)</p><p>• Favored Class: Fighter.</p><p></p><p>I'd focus on the charging aspect of the minotaur. Feats like Mobility, Improved Bull Rush and Improved Overrun. If an axe sounds boring, maybe take Improved Unarmed Combat (or dip into Monk) and just charge into the fray, flip out, and begin tossing fools around. Mind you, I'm no charop specialist so this just sounds fun and probably is the least effective thing you can do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="cimbrog, post: 6824635, member: 1303"] From your mention of feats, this question not being in the 5e forum and 4e having a core book minotaur race, I'm guessing you mean 3rd edition. The official d20 SRD version of the minotaur can be [URL="http://www.d20srd.org/srd/monsters/minotaur.htm"]found in the SRD itself[/URL]. However it has a +2 level adjustment, so you can't play it in a first level party. The only other canon version of the minotaur would be the Dragonlance one that is a medium sized creature and has no level adjustment. I don't think you can find it online anywhere, but I think the stats went something like this: • +4 Strength, –2 Dexterity, –2 Intelligence, –2 Charisma. • Medium: As Medium creatures, minotaurs have no special bonuses or penalties. • A minotaur’s base land speed is 30 feet. • +2 natural armor bonus. • Gore: A minotaur may use his horns as natural weapons to make a gore attack, dealing 1d6 points of damage plus the minotaur’s Strength modifier. If the minotaur charges, his gore attack deals 2d6 points of damage, plus 1 ½ times his Strength modifier. A minotaur can attack with a weapon at his normal attack bonus and make a gore attack as a secondary attack (–5 penalty on the attack roll and half Strength bonus on the damage roll). • +2 racial bonus on Intimidate, Swim, and Use Rope checks. • Minotaurs may take the scent special quality as a feat. (See the Monster Manual.) • Favored Class: Fighter. I'd focus on the charging aspect of the minotaur. Feats like Mobility, Improved Bull Rush and Improved Overrun. If an axe sounds boring, maybe take Improved Unarmed Combat (or dip into Monk) and just charge into the fray, flip out, and begin tossing fools around. Mind you, I'm no charop specialist so this just sounds fun and probably is the least effective thing you can do. :) [/QUOTE]
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